Template:Problems/Blurry Distant Textures

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[edit] [purge] Template documentation

Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.

Usage

{{Problems/Blurry Distant Textures}}

Blurry Distant Textures

Problems/Blurry Distant Textures requires GPU Texture Decoding enabled or textures in the distance will render as a blurry mess.

This problem is caused by false positives in the arbitrary mipmap detection, due to the game using very tiny mipmaps. The above workaround works, but is not proper. A proper workaround is currently being discussed. See: https://github.com/dolphin-emu/dolphin/pull/7170

Used By