Template:Problems/Blurry Distant Textures/doc: Difference between revisions
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(Created page with "Adds common text to the "Problems" portion of titles that require '''GPU Texture Decoding''' to appropriately render textures in the distance. See {{tl|Problems}} for other sh...") |
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Adds common text to the "Problems" portion of titles that require ''' | Adds common text to the "Problems" portion of titles that require disabling '''Arbitrary Mipmap Detection''' to appropriately render textures in the distance at internal resolutions above native. See {{tl|Problems}} for other shared problem statements. | ||
== Usage == | == Usage == |
Latest revision as of 12:28, 1 July 2018
Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Blurry Distant Textures}}
Blurry Distant Textures
Since 5.0-5745, textures in Problems/Blurry Distant Textures/doc will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.
Since 5.0-20745, this setting is disabled by default.