Template:Problems/Blurry Distant Textures/doc

From Dolphin Emulator Wiki
< Template:Problems‎ | Blurry Distant Textures
Revision as of 08:59, 6 June 2018 by Kolano (talk | contribs) (Created page with "Adds common text to the "Problems" portion of titles that require '''GPU Texture Decoding''' to appropriately render textures in the distance. See {{tl|Problems}} for other sh...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Adds common text to the "Problems" portion of titles that require GPU Texture Decoding to appropriately render textures in the distance. See {{Problems}} for other shared problem statements.

Usage

{{Problems/Blurry Distant Textures}}

Blurry Distant Textures

Since 5.0-5745, textures in Problems/Blurry Distant Textures/doc will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.

Used By