Difference between revisions of "Template:Problems/GC Font/doc"

From Dolphin Emulator Wiki
Jump to: navigation, search
m (grammar)
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
Adds common text to the "Problems" portion of GameCube titles that have problems with Dolphins modified font. See {{tl|Problems}} for other shared problem statements.
+
Adds common text to the "Problems" portion of GameCube titles that have problems with Dolphin's modified font. See {{tl|Problems}} for other shared problem statements.
  
 
== Usage ==
 
== Usage ==
<code><nowiki>{{Problems/GCFont}}</nowiki></code>
+
<code><nowiki>{{Problems/GC Font}}</nowiki></code>
{{Problems/GCFont}}
+
 
 +
== Example ==
 +
{{Problems/GC Font}}
  
 
== Used By ==
 
== Used By ==
<!--
 
 
<dpl>
 
<dpl>
   uses=Template:Problems/GCFont
+
   uses=Template:Problems/GC Font
 
   ordermethod=titlewithoutnamespace
 
   ordermethod=titlewithoutnamespace
 
   notuses=Template:Disambig
 
   notuses=Template:Disambig
Line 17: Line 18:
 
   rowcolformat=width=100%
 
   rowcolformat=width=100%
 
</dpl>
 
</dpl>
-->
 
 
== Should be Used By ==
 
*[[GiFTPiA]]
 
*[[Kururin Squash!]]
 
*[[Pokémon Channel]]
 
*[[Pokémon Colosseum Bonus Disc]]
 
*[[Service Disc]]
 
*[[Sonic Mega Collection]]
 
*[[Star Fox: Assault]] (per JMC47, though it has no related problem today)
 
...though perhaps this effects enough titles in some (sometimes subtle) way to merit a "Global Problems" for GameCube.
 

Latest revision as of 21:25, 17 August 2020

Adds common text to the "Problems" portion of GameCube titles that have problems with Dolphin's modified font. See {{Problems}} for other shared problem statements.

Usage

{{Problems/GC Font}}

Example

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

NTSC CRC32 Brazil CRC32 PAL CRC32
v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16

Used By