Template:Problems/VP6 Videos: Difference between revisions

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<includeonly>=== VP6 Videos ===
<includeonly>=== VP6 Videos ===
''{{PAGENAME}}'' uses the VP6 video codec, common in [[:Category:Electronic Arts (Publisher)|Electronic Arts']] titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. Prior to {{revision|4.0-593}} video output was completely scrambled, refer {{issue|5046}}. Rendering improved with {{revision|4.0-593}} but a variety of glitches remain, refer {{Issue|7193}}. VP6 rendering also reacts poorly to the '''Force Texture Filtering''' enhancements (and '''Anisotropic Filtering''' on NVIDIA), causing further scrambling.
''{{PAGENAME}}'' uses the VP6 video codec, common in [[:Category:Electronic Arts (Publisher)|Electronic Arts']] titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the '''Force Texture Filtering''' enhancements (and '''Anisotropic Filtering''' on NVIDIA), causing further scrambling.
{{image|Harry Potter and the Prisoner of Azkaban-Video bug.jpg|VP6 video prior to 4.0-593}}{{image|GW7E69_intro_vertlines.jpg|VP6 video post 4.0-593|br|width=398}}</includeonly><noinclude>{{documentation}}</noinclude>
{{image|GW7E69_intro_vertlines.jpg|VP6 video|br|width=398}}</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 03:25, 5 July 2019

[edit] [purge] Template documentation

Adds common text to the "Problems" portion of titles that utilize Electronic Arts' VP6 video codec. See {{Problems}} for other shared problem statements.

Usage

{{Problems/VP6 Videos}}

VP6 Videos

Problems/VP6 Videos uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

Used By