Template talk:Compatibility

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Star Color

I've been thinking of changing the color of the stars that's 4 and less to sky blue, along with 5-star staying yellow.

Like this

Stars4blue.png

Lucario (talk) 05:59, 2 December 2015 (CET)

I'm not sure I like this, since the different colors don't provide additional details. We'd also then need to have multiple colors for other sets of ratings we assess with stars, and multiple sets of multicolored stars seems like it would be a big mess. We should probably hold off on this until we see if stars will be used for ratings elsewhere and I don't think I'd support it even then. It would highlight "perfect" titles in the long compatibility list though. Kolano (talk) 06:37, 2 December 2015 (CET)

Indeed, it doesn't mean much besides that the 5-star will appear more distinctive from 4 and less stars. It must have good feel to have stars golden, but I don't want have this same feel for the lesser stars. I don't intend to have individual sets of stars colored. Lucario (talk) 06:58, 2 December 2015 (CET)
No, but this suggestion would mean that there would need to be 2 colors of stars per rating, so 4 colors /w 2 ratings, 6 colors /w 3; that quickly becomes difficult to work out particularly if you also want things to comply with color blindness tests. Kolano (talk) 07:46, 2 December 2015 (CET)
Not sure how is it necessary to have diff rating set to have two colors just like compatibility rating system. If they had to, perhaps the complete set of stars, be there only 3 for example, will receive the same golden color as the compatibility rating stars. I don't mind that. Lucario (talk) 08:01, 2 December 2015 (CET)

I don't really like this either. This is the wrong direction for us. There is no such thing as perfect, as PCSX2 showed just how easily you can call ANYTHING perfect and get away with it. We should be reducing emphasis on this "perfection", not adding more. And I don't want to highlight perfect ratings in the compatibility list either, because they could very easily be tested and reveal new bugs, which is a bad experience for users. As I've said before, perfection right now on this wiki is "no currently known problems during testing". No testing or a non-critical eye in an uncommon game are all it takes for terrible bugs to be in a "perfect" game. And that's most of the wiki's 5 star games. We absolutely should NOT be emphasizing this subjective and buggy system, we should be paring it down to be more realistic! - MayImilae (talk) 07:08, 2 December 2015 (CET)

I was just asking if it's OK to turn the 4 stars and less to sky blue and the 5 stars staying yellow, I wasn't taking "perfect" or other terms to define 5 stars into mind. I don't think I mention "Perfect" here until now >_>. Lucario (talk) 07:22, 2 December 2015 (CET)
Right, but the only reason to change the colors of the non-perfect ratings would be to highlight the perfect ones. Unless you can provide some other reason to do this. Kolano (talk) 07:42, 2 December 2015 (CET)
That's the point, sometimes I want the "perfect" games to be recognized in the game list. I can't think of any reason why not. Sorry, those reasons are all I have. Lucario (talk) 07:50, 2 December 2015 (CET)

What's your final thoughts on this? Lucario (talk) 11:34, 2 December 2015 (CET)

We may want to keep the image around to be used for alternate rating sets at some point, but we don't want to bifurcate the labeling within a specific rating or highlight high/low ratings. Kolano (talk) 12:00, 2 December 2015 (CET)
I also think the stars should look the same regardless of the rating. For example, if we change them to sky blue, make all of them sky blue, not only a specific subset. - mbc07 (talk) 16:43, 2 December 2015 (CET)

Attribution system to compatibility rating?

I've had this in my mind for a while. Initially I was looking at problem solving non-default settings and the fixes in 'Enhancements' section I thought of why not we control compatibility rating to reflect that. In other words, to have compatibility rating attributed to the "best cases" instead which will require additional configurations and on the correct machine (Windows vs Android, discrete AMD/Nvidia card vs iGPU, ...). I've finally went ahead and write this here after seeing that compatibility rating for The Legend of Zelda: The Wind Waker has been edited to reflect The Legend of Zelda: The Wind Waker#Android. We could use the blue stars from above to reflect "best cases" and the gold stars to reflect the usual "worst cases" (as in there couldn't be any more worse problems than what's rated at, which goes damn well with the "It must have good feel to have stars golden" I've said above). Lucario (talk) 09:51, 13 November 2016 (CET)

Err, that's a big no, at least from me. The current rating system is already a mess, adding more complexity to it will only worsen something that's already bad. And regarding the recent rating change due the problem with the Android port, I think we should consider only the best case (e.g. Dolphin on PC). I mean, we can count on the fingers of one hand the number of Android devices which works properly with the Android port and even then they'll have some issues that do not occur when using Dolphin on PC, e.g. if we start considering problems exclusive to the Android port most of the ratings will drop to 3 or even lower. - mbc07 (talk) 00:24, 14 November 2016 (CET)
I'll be fine with compatibility rating to not taking the emulation on Android into account. I don't feel well with the Android issues being added into the Problems section because if there's a problem in Problems section the compatibility rating will can't have "Perfect". Lucario (talk) 20:16, 18 November 2016 (CET)