Template talk:Config/doc: Difference between revisions

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...though I'd guess there may be a few other new options by now. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 06:40, 9 September 2022 (CEST)
...though I'd guess there may be a few other new options by now. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 06:40, 9 September 2022 (CEST)
: This option in the UI is controlled via "Accurate Texture Cache", which the template already have. "Position 1 (Safe)" corresponds to 0, "Position 2 (Medium)" corresponds to 512 and "Position 3 (Fast)" corresponds to 128. If you edit the GameINI (or GFX.ini) directly, you can (theoretically) set SafeTextureCacheColorSamples to whatever value you want, but I'm not sure how the slider from the UI will behave when the INI is configured with numbers different from 0, 128 or 512... - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 10:28, 9 September 2022 (CEST)

Latest revision as of 09:29, 9 September 2022

Missing Options

There seem to be relevant missing options again. Specifically:

  • "Crop", which is needed to clean up some parts of Go Vacation.
  • "Emulated CPU Clock Override", which is needed for Sonic Mega Collection.
  • Vertex Rounding, needed to correct rendering issues in various at IR>1x
  • Game Deterministic Dual Core

Kolano (talk) 06:04, 22 August 2016 (CEST)

The documentation should cover all of the possible settings in the template preview. Deterministic Dual Core is in fact missing from the config template entirely, not just the documentation, and I think it has a checkmark in Dolphin's game properties UI, so that should probably be added. Same with Vertex Rounding. CPU Clock Override and Crop are both accounted for though. - Xerxes (talk) 09:36, 18 December 2017 (CET)

We seem to me missing some options again, specifically...

SafeTextureCacheColorSamples

...though I'd guess there may be a few other new options by now. Kolano (talk) 06:40, 9 September 2022 (CEST)

This option in the UI is controlled via "Accurate Texture Cache", which the template already have. "Position 1 (Safe)" corresponds to 0, "Position 2 (Medium)" corresponds to 512 and "Position 3 (Fast)" corresponds to 128. If you edit the GameINI (or GFX.ini) directly, you can (theoretically) set SafeTextureCacheColorSamples to whatever value you want, but I'm not sure how the slider from the UI will behave when the INI is configured with numbers different from 0, 128 or 512... - mbc07 (talk) 10:28, 9 September 2022 (CEST)