Template talk:Problems/Wii GC Controller Conflict: Difference between revisions
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Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{tl|Problems/ControllerPriorityGCNControls}} and then create new templates like {{tl|Problems/ControllerPriorityWiiControls}} and {{tl|Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:29, 8 December 2015 (CET) | Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{tl|Problems/ControllerPriorityGCNControls}} and then create new templates like {{tl|Problems/ControllerPriorityWiiControls}} and {{tl|Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:29, 8 December 2015 (CET) | ||
: AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 21:33, 8 December 2015 (CET) | : AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 21:33, 8 December 2015 (CET) | ||
:: Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 05:11, 9 December 2015 (CET) |
Revision as of 06:11, 9 December 2015
Should Be Used By?
There are relevant issue statements on:
- Sonic Riders: Zero Gravity
- Castlevania Judgment, which also implies Sonic Colors is effected
- Super Smash Bros. Brawl
Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...
C
D
- Dance Dance Revolution Disney Grooves
- Dance Dance Revolution II
- Dance Party Club Hits
- Dance Party Pop Hits
- Data East Arcade Classics
- Dokapon Kingdom
- Dragon Ball: Revenge of King Piccolo
- Dragon Ball Z: Budokai Tenkaichi 2
- Dragon Ball Z: Budokai Tenkaichi 3
- Dragon Quest 25 Shuunen Kinen: Famicom & Super Famicom Dragon Quest I-II-III
J
K
M
N
- Naruto: Clash of Ninja Revolution 2
- Naruto Shippuden: Clash of Ninja Revolution 3
- Naruto Shippūden: Dragon Blade Chronicles
- Naruto Shippūden: Gekitō Ninja Taisen! EX
- Naruto Shippūden: Gekitō Ninja Taisen! EX2
- Naruto Shippūden: Gekitō Ninja Taisen! EX3
- Naruto Shippūden: Gekitō Ninja Taisen! Special
- NASCAR 2011: The Game
- NASCAR The Game: Inside Line
- Need for Speed: Hot Pursuit
- Need for Speed: Nitro
- Need for Speed: Undercover
P
R
S
- Samurai Warriors 3
- SD Gundam Gashapon Wars (Wii)
- Sengoku Musou 3 Moushouden
- Shakedown: Hawaii
- Sin & Punishment: Star Successor
- SNK Arcade Classics Vol. 1
- Sonic Colors
- Sonic Riders: Zero Gravity
- Sonic Unleashed
- Speed Zone
- SpongeBob's Truth or Square
- Super Mario All-Stars: 25th Anniversary Edition
- Super Smash Bros. Brawl
T
Kolano (talk) 04:34, 8 December 2015 (CET)
2 Problems?
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. Kolano (talk) 04:34, 8 December 2015 (CET)
- There was edit button appearing on secondary header in this template, it's pretty unusual! That's why I reverted it. We can also use the secondary header as another template in the titles that don't instantly prioritize GameCube controllers over Wii Remotes. Lucario (talk) 06:06, 8 December 2015 (CET)
- There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
- I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". Kolano (talk) 04:13, 9 December 2015 (CET)
- There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
Duplicate into multiple templates based on controller method priority of each title?
Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{Problems/ControllerPriorityGCNControls}} and then create new templates like {{Problems/ControllerPriorityWiiControls}} and {{Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. Lucario (talk) 06:29, 8 December 2015 (CET)
- AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - Jhonn (talk) 21:33, 8 December 2015 (CET)
- Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken. Lucario (talk) 05:11, 9 December 2015 (CET)