Template talk:Problems/Wii GC Controller Conflict: Difference between revisions

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[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
== Task ==
Every titles listed below to receive {{tl|Problems/Controller Map Overlap}}
GameCube controller support may be added to selected titles by mistake, so don't go ahead and add this template to each title blindly.
<s>Some titles to receive {{tl|Problems/Wii GC Controller Conflict}}</s> (on hold)
Remaining:
'''A'''
*[[AFL]]
*[[AFL: Game of the Year Edition]]
*[[Arc Rise Fantasia]]
*[[Arcade Shooter: Ilvelo]]
'''B'''
*[[Bleach: Versus Crusade]]
*[[Bomberman Blast (Wii)]]
*[[Bomberman Land]]
*[[Bust-A-Move Bash!]]
'''C'''
*[[Cars 2]]
*[[Cartoon Network: Punch Time Explosion XL]]
*[[Castle of Shikigami III]]
*[[Cyberbike]]
'''D'''
*[[Dance Dance Revolution Disney Grooves]]
*[[Dance Dance Revolution II]]
*[[Dance Party Club Hits]]
*[[Dance Party Pop Hits]]
*[[Data East Arcade Classics]]
*[[Dokapon Kingdom]]
*[[Dragon Ball: Revenge of King Piccolo]]
*[[Dragon Ball Z: Budokai Tenkaichi 2]]
*[[Dragon Quest 25 Shuunen Kinen: Famicom & Super Famicom Dragon Quest I-II-III]]
'''F'''
*[[F1 2009]]
*[[FIFA Soccer 09 All-Play]]
*[[FIFA Soccer 10]]
*[[Final Fantasy Crystal Chronicles: Echoes of Time]]
*[[Fire Emblem: Radiant Dawn]]
'''G'''
*[[GoldenEye 007]]
*[[Guilty Gear XX ^ Core]]
'''I'''
*[[Inazuma Eleven GO: Strikers 2013]]
'''J'''
*[[Jikkyō Powerful Major League 2009]]
*[[Jikkyō Powerful Pro Yakyū 15]]
'''J'''
*[[Jikkyō Powerful Pro Yakyū Next]]
*[[Jikkyō Powerful Pro Yakyū Wii]]
*[[Jikkyō Powerful Pro Yakyū Wii Ketteiban]]
'''K'''
*[[Katekyō Hitman Reborn! Dream Hyper Battle!]]
*[[Kirby's Dream Collection]]
'''M'''
*[[MLB Power Pros]]
*[[MLB Power Pros 2008]]
*[[Medal of Honor: Vanguard]]
*[[Milestone Shooting Collection 2]]
*[[Mortal Kombat: Armageddon]]
*[[Muramasa: The Demon Blade]]
*[[MySims Collection]]
*[[MySims Racing]]
'''N'''
*[[NASCAR 2011: The Game]]
*[[NASCAR The Game: Inside Line]]
*[[Naruto: Clash of Ninja Revolution 2]]
*[[Naruto Shippuden: Clash of Ninja Revolution 3]]
*[[Naruto Shippūden: Dragon Blade Chronicles]]
*[[Naruto Shippūden: Gekitō Ninja Taisen! EX]]
*[[Naruto Shippūden: Gekitō Ninja Taisen! EX2]]
*[[Naruto Shippūden: Gekitō Ninja Taisen! EX3]]
*[[Naruto Shippūden: Gekitō Ninja Taisen! Special]]
*[[Need for Speed: Hot Pursuit]]
*[[Need for Speed: Nitro]]
*[[Need for Speed: Undercover]]
'''P'''
*[[Phantom Brave: We Meet Again]]
*[[Pitfall: The Big Adventure]]
*[[Puyo Puyo! 15th Anniversary]]
*[[Puyo Puyo 7]]
*[[Puyo Puyo‼ 20th Anniversary]]
'''R'''
*[[Raving Rabbids Party Collection]]
*[[Rayman Raving Rabbids: TV Party]]
*[[Resident Evil 4: Wii edition]]
*[[Resident Evil Archives: Resident Evil]]
*[[Resident Evil Archives: Resident Evil Zero]]
*[[Rugby League 3]]
'''S'''
*[[SD Gundam Gashapon Wars (Wii)]]
*[[SNK Arcade Classics Vol. 1]]
*[[Samurai Warriors 3]]
*[[Sengoku Musou 3 Moushouden]]
*[[Sin & Punishment: Star Successor]]
*[[Sonic Unleashed]]
*[[Speed Zone]]
*[[SpongeBob's Truth or Square]]
*[[Super Mario All-Stars: 25th Anniversary Edition]]
'''T'''
*[[Tatsunoko vs. Capcom: Cross Generation of Heroes]]
*[[Tatsunoko vs. Capcom: Ultimate All-Stars]]
*[[Teenage Mutant Ninja Turtles: Smash-Up]]
*[[The Munchables]]
*[[The Sky Crawlers: Innocent Aces]]
'''U'''
*[[Ultimate Shooting Collection]]
'''W'''
*[[WWE '12]]
*[[WWE '13]]
*[[WWE All Stars]]
*[[WWE SmackDown vs. Raw 2010]]
*[[WWE SmackDown vs. Raw 2011]]
*[[We Dance]]
*[[Wheelspin]]
*[[Wii Backup Disc]]

Revision as of 07:04, 26 December 2015

2 Problems?

This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. Kolano (talk) 04:34, 8 December 2015 (CET)

There was edit button appearing on secondary header in this template, it's pretty unusual! That's why I reverted it. We can also use the secondary header as another template in the titles that don't instantly prioritize GameCube controllers over Wii Remotes. Lucario (talk) 06:06, 8 December 2015 (CET)
There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". Kolano (talk) 04:13, 9 December 2015 (CET)
Mario Kart Wii will probably need this overlap problem as standalone template. Lucario (talk) 08:13, 9 December 2015 (CET)
OK, I'll break this out in 2 (see {{Problems/Controller Map Overlap}}. We still need to work out how to assign these. I think Overlap might apply to all titles /w GC Controller support, but not really clear how it works out for single player titles. We also need to identify titles that disable Wii Remote input when GC Controllers are present beyond the two above. Kolano (talk) 09:20, 9 December 2015 (CET)
Just include the overlap problem in all titles with GCN ctrl support regardless of number of players. I could argue that's for the home button on Wiimote. Lucario (talk) 12:51, 9 December 2015 (CET)

It seems there is also the case of SpongeBob's Truth or Square, where we say the title is only playable via non-Wii Remote. That seems like it may be the speaker disconnect issue though. Kolano (talk) 04:50, 10 December 2015 (CET)

Duplicate into multiple templates based on controller method priority of each title?

Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{Problems/ControllerPriorityGCNControls}} and then create new templates like {{Problems/ControllerPriorityWiiControls}} and {{Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. Lucario (talk) 06:29, 8 December 2015 (CET)

AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - Jhonn (talk) 21:33, 8 December 2015 (CET)
Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. Lucario (talk) 08:13, 9 December 2015 (CET)

Should Be Used By?

There are relevant issue statements on:

Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...

Kolano (talk) 04:34, 8 December 2015 (CET)