Template talk:Problems/Wii GC Controller Conflict: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(Username rename (Jhonn => mbc07))
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Should Be Used By? ==
There are relevant issue statements on:
*[[Sonic Riders: Zero Gravity]]
*[[Castlevania Judgment]], which also implies [[Sonic Colors]] is effected
*[[Super Smash Bros. Brawl]]
Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...
<dpl>
  category=Wii games&GameCube Controller (Input supported)
  ordermethod=titlewithoutnamespace
  mode=category
  columns=3
  rowcolformat=width=100%
</dpl>
[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
== 2 Problems? ==
== 2 Problems? ==
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)
Line 26: Line 10:
::::Mario Kart Wii will probably need this overlap problem as standalone template. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)
::::Mario Kart Wii will probably need this overlap problem as standalone template. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)


:::::OK, I'll break this out in 2, we still need to work out how to assign these. I think Overlap might apply to all titles /w GC Controller support, but not really clear how it works out for single player titles. We also need to identify titles that disable Wii Remote input when GC Controllers are present.
:::::OK, I'll break this out in 2 (see {{tl|Problems/Controller Map Overlap}}. We still need to work out how to assign these. I think Overlap might apply to all titles /w GC Controller support, but not really clear how it works out for single player titles. We also need to identify titles that disable Wii Remote input when GC Controllers are present beyond the two above. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 09:20, 9 December 2015 (CET)
::::::Just include the overlap problem in all titles with GCN ctrl support regardless of number of players. I could argue that's for the home button on Wiimote. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 12:51, 9 December 2015 (CET)
 
It seems there is also the case of [[SpongeBob's Truth or Square]], where we say the title is only playable via non-Wii Remote. That seems like it may be the speaker disconnect issue though. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:50, 10 December 2015 (CET)


== Duplicate into multiple templates based on controller method priority of each title? ==
== Duplicate into multiple templates based on controller method priority of each title? ==
Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{tl|Problems/ControllerPriorityGCNControls}} and then create new templates like {{tl|Problems/ControllerPriorityWiiControls}} and {{tl|Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:29, 8 December 2015 (CET)
Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{tl|Problems/ControllerPriorityGCNControls}} and then create new templates like {{tl|Problems/ControllerPriorityWiiControls}} and {{tl|Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:29, 8 December 2015 (CET)
: AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 21:33, 8 December 2015 (CET)
: AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 21:33, 8 December 2015 (CET)
:: Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
:: Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
::I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)
::I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)
== Should Be Used By? ==
There are relevant issue statements on:
*[[Sonic Riders: Zero Gravity]]
*[[Castlevania Judgment]], which also implies [[Sonic Colors]] is effected
*[[Super Smash Bros. Brawl]]
Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...
<dpl>
  category=Wii games&GameCube Controller (Input supported)
  ordermethod=titlewithoutnamespace
  mode=category
  columns=3
  rowcolformat=width=100%
</dpl>
[[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:34, 8 December 2015 (CET)

Latest revision as of 21:29, 6 August 2017

2 Problems?

This may need to be broken out into multiple templates. It seems there are two issues being described, one where controls conflict and another where they overlap. Kolano (talk) 04:34, 8 December 2015 (CET)

There was edit button appearing on secondary header in this template, it's pretty unusual! That's why I reverted it. We can also use the secondary header as another template in the titles that don't instantly prioritize GameCube controllers over Wii Remotes. Lucario (talk) 06:06, 8 December 2015 (CET)
There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". Kolano (talk) 04:13, 9 December 2015 (CET)
Mario Kart Wii will probably need this overlap problem as standalone template. Lucario (talk) 08:13, 9 December 2015 (CET)
OK, I'll break this out in 2 (see {{Problems/Controller Map Overlap}}. We still need to work out how to assign these. I think Overlap might apply to all titles /w GC Controller support, but not really clear how it works out for single player titles. We also need to identify titles that disable Wii Remote input when GC Controllers are present beyond the two above. Kolano (talk) 09:20, 9 December 2015 (CET)
Just include the overlap problem in all titles with GCN ctrl support regardless of number of players. I could argue that's for the home button on Wiimote. Lucario (talk) 12:51, 9 December 2015 (CET)

It seems there is also the case of SpongeBob's Truth or Square, where we say the title is only playable via non-Wii Remote. That seems like it may be the speaker disconnect issue though. Kolano (talk) 04:50, 10 December 2015 (CET)

Duplicate into multiple templates based on controller method priority of each title?

Does this template needs to duplicate into two or three templates with alternate sentencing? One being that GameCube Controllers being prioritized over Wii Remotes, one being the other way, and one for titles that assign the first controller method used as the first priority in player order. In this case, may I suggest moving this template to {{Problems/ControllerPriorityGCNControls}} and then create new templates like {{Problems/ControllerPriorityWiiControls}} and {{Problems/ControllerPriority}}. We may can conveniently include the overlap problem into them. Lucario (talk) 06:29, 8 December 2015 (CET)

AFAIK from the Wii titles that accepts GC controllers there aren't any that prioritize Wiimotes over GC controllers, it's always the other way (GC controllers overriding Wiimotes). - mbc07 (talk) 21:33, 8 December 2015 (CET)
Mario kart Wii is one exception to this as I tested, it doesn't always prioritize GCN ctrl over Wiimote. On initial screen, whichever got input responded first will become the player 1, then in multiplayer mode the player order is based on which controller has the input responded first in sequential order. Tested three GCN ctrls and two Wiimotes, the last controller will not give any inputs when there are all four player slots taken.
I take back with the idea on duplicating templates into two/three similar ones - it's okay to not include a such template in titles that don't instantly override GCN ctrl over Wiimote or Wiimote always override over GCN ctrl, Wii games are for Wii and the native controller getting prioritized over backwards compatible ctrl is to be expected after all. Lucario (talk) 08:13, 9 December 2015 (CET)

Should Be Used By?

There are relevant issue statements on:

Not clear on how frequently issues crop up, bur presumably this may apply to any Wii title with GameCube controller support. Though I guess the level the Wii Remote is disabled may vary...

Kolano (talk) 04:34, 8 December 2015 (CET)