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|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP January 14, 1984
NA October 18, 1985
EU September, 1986
JP December 2, 2006
NA December 18, 2006
EU December 22, 2006
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FAHE01, FAHJ01, FAHP01|
Tennis features single-player and two-player modes for singles and doubles matches, with cooperative gameplay. A computerized opponent's artificial intelligence can be set to one of five difficulty levels. Mario referees the matches.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Tennis since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Perfect. No need for EFB Copies to RAM. That was a mistake.||JMC47|
|Windows 10||Intel Core i5-3570K @ 4.5GHz||NVIDIA GeForce GTX 1070||Perfect with OpenGL. DX11 gives massive texture artifacts (as with all other NES games)||Turnspit|