The Conduit | |
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Developer(s) | High Voltage Software |
Publisher(s) | Sega |
Series | The Conduit |
Platform(s) | Wii |
Release date(s) | NA June 23, 2009 EU July 10, 2009 AUS July 16, 2009 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Wii Speak |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as "The Drudge." Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the "All-Seeing Eye," players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.
When using the D3D11 backend, distance textures may appear corrupted or missing unless anisotropic filtering is enabled (16x recommended).
Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.
The settings menu provides a Bounding Box option allowing for adjustments to the regions of the screen output occurs to, which fails to function. This is unrelated to Dolphin's Bounding Box emulation.
This title has minor but noticeable bloom issues at resolutions higher than 1x.
As of 5.0-16786, you may use Graphics Mods to remove the bloom altogether or make it be less noticeable by rendering the bloom at native resolution. Note however, that removing or scaling the game's bloom will also impact the game's depth of field (DOF) effect.
$60fps [Nick Reynolds] 0474DDDC 42700000
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with The Conduit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6252 | Windows 7 | Intel Core i7-930 @ 3.53 GHz | ATI Radeon HD 5770 | Minor graphics glitches/Inconsistent audio corruption | |
r7358 | Windows 7 | AMD Phenom II 720 BE @ 3.2 GHz | ATI Radeon HD 4850 | Working at 20FPS. Wii Remote loses connection after some minutes - press ALT+F5 | ultramann |
5.0-274 | Windows 10 | Intel Core i7-4770K @ 4.2 GHz | NVIDIA GeForce GTX 780 | Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE stutter may be caused by shader compilation, but clears up after a few seconds of using it in a mission. Game never crashed after a few hours of testing so it may be fixed now. Mission 2 works just fine for me in every backend and may also be fixed. Wii Remote Plus can play sound of the speaker perfectly with no known drawbacks. | Marioman91 |