The Fairly OddParents: Shadow Showdown | |
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Developer(s) | Blitz Games |
Publisher(s) | THQ |
Series | The Fairly OddParents |
Platform(s) | GameCube |
Release date(s) | NA September 8, 2004 EU April 8, 2005 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In The Fairly OddParents: Shadow Showdown an unbelievable phenomenon is rattling kids all across Dimmsdale--there's no TV reception! When prevented from watching the season finale of Crash Nebula, Timmy and his Fairy Godparents embark on a journey that they soon find goes beyond simple TV static. An evil force plans to take over the world, and now Timmy must use wishes to unmask the evil force known only as The Shadow. New wish inventions include the Suit Spray, Repair-o-Tron, Pogo Stick of Justice, and more.
For an unknown reason, if a save from Super Smash Bros. Melee is present on the same memory card as a Fairly Odd Parents: Shadow Showdown save, the game may hang infinitely prior to the main menu. This is not a bug with Dolphin and actually happens on real hardware.
There are no reported problems with this title.
$60fps 0447A3C0 42700000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with The Fairly OddParents: Shadow Showdown since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
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Revision | OS | CPU | GPU | Result | Tester |