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The Adventures of Tintin: The Game
The Adventures of Tintin: The Game | |
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Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Platform(s) | Wii |
Release date(s) | EU October 21, 2011 AUS December 1, 2011 NA December 6, 2011 |
Genre(s) | Action-adventure, Platform |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk, Wii MotionPlus + Nunchuk |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Adventures of Tintin: The Game, known outside North America as The Adventures of Tintin: The Secret of the Unicorn, is an action-adventure video game based on the film The Adventures of Tintin. The game was developed by Ubisoft Montpellier together with the producers of the film, and published by Ubisoft for the Wii.
The game is predominantly a platformer. The player controls Tintin most of the time, but can also control Snowy, and in the final battle, the player controls Captain Haddock. Snowy has the ability to follow the Tintin's scent, as well as the scent of other humans and creatures, and can also scare harmful creatures away with a bark. Tintin can punch enemies and climb ladders, and can also pilot planes and motorcycles. Haddock can also use a sword to fight.
Sword fight sections allow the use of the Wii MotionPlus peripheral for improved accuracy.
Problems
Anti-Piracy
- Because of various inaccuracies in the boot process for Wii discs, Dolphin ends up triggering the game's anti-piracy system. This causes the game to crash every time a level is completed. See issue 10361. Fixed by 5.0-5075.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Adventures of Tintin: The Game since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-5075 | Windows 10 | Intel Core i5-3570K | NVIDIA GTX 760 | No big glitches. Game is incredibly demanding, likely pushing more polygons than possible for Wii at 60 FPS. GPU timings may be incorrect, causing it not to lag as it would on console. | JMC4789 |
5.0-12247 | Linux Fedora Workstation 32 x64 | Intel i5-5470 @ 3.2 GHz | NVIDIA GeForce GTX 1660 | Playable. We need to Change "Clock Override" in Config -> Advanced "Enable Emulated Clock Override" at 50%-70% (depends on what % it is showing on tittle bar in dolphin emu) | fast_rizwaan |
Gameplay Videos
- Ubisoft Montpellier (Developer)
- Ubisoft (Publisher)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- 2011 (Initial release year)
- Action-adventure (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Wii MotionPlus (Input supported)
- 5 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Untested for 2500+ revisions
- Wii games
- Games that use MetaFortress Anti-Piracy
- Ships with debugging symbols