| Progress Continues
We've already had 12088 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: April 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
The Adventures of Tintin: The Game
|The Adventures of Tintin: The Game|
|Release date(s)|| EU October 21, 2011|
AUS December 1, 2011
NA December 6, 2011
|Input methods||Wii Remote + Nunchuk, Wii MotionPlus + Nunchuk|
The Adventures of Tintin: The Game, known outside North America as The Adventures of Tintin: The Secret of the Unicorn, is an action-adventure video game based on the film The Adventures of Tintin. The game was developed by Ubisoft Montpellier together with the producers of the film, and published by Ubisoft for the Wii.
The game is predominantly a platformer. The player controls Tintin most of the time, but can also control Snowy, and in the final battle, the player controls Captain Haddock. Snowy has the ability to follow the Tintin's scent, as well as the scent of other humans and creatures, and can also scare harmful creatures away with a bark. Tintin can punch enemies and climb ladders, and can also pilot planes and motorcycles. Haddock can also use a sword to fight.
Sword fight sections allow the use of the Wii MotionPlus peripheral for improved accuracy.
- Because of various inaccuracies in the boot process for Wii discs, Dolphin ends up triggering the game's anti-piracy system. This causes the game to crash every time a level is completed. See . Fixed by .
This title does not need non-default settings to run properly.
The graph below charts the compatibility with The Adventures of Tintin: The Game since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10||Intel Core i5-3570K||NVIDIA GTX 760||No big glitches. Game is incredibly demanding, likely pushing more polygons than possible for Wii at 60 FPS. GPU timings may be incorrect, causing it not to lag as it would on console.||JMC4789|