The Conduit: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = The Conduit
|image     = [[File:TheConduit.jpg|300px]]
|image       = [[File:TheConduit.jpg]]
|developer = High Voltage Software
|developer   = High Voltage Software
|publisher = Sega
|publisher    = Sega
|series   = The Conduit
|genre       = First-person shooter
|released  = {{vgrelease|NA=June 23, 2009|EU=July 10, 2009|AUS=July 16, 2009}}
|modes       = Single-player
|genre     = First-person shooter
|platforms    = Wii
|modes     = Single-player
|input = Wii Remote, Nunchuk
|input     = Wii Remote + Nunchuk, Wii Speak
|compatibility = {{Ratings|name=The Conduit}}}}
|forumlink = http://forums.dolphin-emu.org/Thread-wii-the-conduit
}}


'''''The Conduit''''' is a first-person shooter video game developed by High Voltage Software for the Wii console. ''The Conduit'' was first revealed by the developer on the video game website IGN on April 17, 2008, and on October 29, 2008, the developer announced that Sega had signed on to be the game's official publisher. The game was released in North America on June 23, |2009, in Europe on July 10, 2009, and in Australia on July 16, 2009.
'''''The Conduit''''' takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as "The Drudge." Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the "All-Seeing Eye," players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.


== Problems ==
== Problems ==
===Video Corruption===
{{Problems|{{#vardefineecho:problems|
Odd circuit-like patterns corrupt video segments. The corruption differs between OpenGL and DirectX but effects both.


===Crashes===
=== Missing Distance Textures ===
In game crashes have been reported, but no specific details are known.
When using the D3D11 backend, distance textures may appear corrupted or missing unless anisotropic filtering is enabled (16x recommended).
{{image|The Conduit - D3D11 2x IR 0xAF.png|D3D11 at 2x IR and 1x AF (Dolphin default setting)}}
{{image|The Conduit - D3D11 2x IR 16xAF.png|D3D11 at 2x IR and 16x AF|br}}


===Stuttering===
=== Video Corruption ===
When the ASE is activated in-game the game seems to slow down or stutter wildly making the game nearly unplayable. This seems to be a problem with OpenCL as well as JITil. Normally the game runs better when these options are enabled but with them off the ASE functions work at full or near full speed with little slowdown. This behavior is confirmed on 2 machines both using different ATI Radeon HD cards and as yet has not been confirmed to have the same issue on an nVidia card with OpenCL enabled.
Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.


===Freezing===
=== <s>Crashing</s> ===
In the mission 2 as in 86% solution is frozen is to [http://www.wiisave.com/index.php?dlid=4386 download the save here]. Just skip the mission 2 is not English so I use the Google translator and there are failures.
The game may crash randomly. Solved by an unknown revision prior to {{revision|5.0-274}}.
 
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|hacks                =
|hacksnotes            =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|***}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6252|***}}
{{VersionCompatibilityVersion|6252|***|}}
{{VersionCompatibilityVersion|5.0-274|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|results=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6252|OS=Windows 7 x64|CPU=Intel i7 930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Minor graphics glitches/Inconsistent audio corruption|tester=}}
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Minor graphics glitches/Inconsistent audio corruption|tester=}}
{{Test Entry|revision=7358|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working at 20fps. Wiimote loses connection after some minutes - press ALT+F5|tester=ultramann}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working at 20FPS. Wii Remote loses connection after some minutes - press ALT+F5|tester=ultramann}}
|}
{{testing/entry|revision=5.0-274|OS=Windows 10|CPU=Intel Core i7-4770K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend,  Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE stutter may be caused by shader compilation, but clears up after a few seconds of using it in a mission. Game never crashed after a few hours of testing so it may be fixed now. Mission 2 works just fine for me in every backend and may also be fixed. Wii Remote Plus can play sound of the speaker perfectly with no known drawbacks. |tester=Marioman91}}
{{testing/end}}


==Gameplay Videos==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=Mnq_ZeHqK1U The Conduit on Dolphin the Wii Emulator (720p HD)]
{{VideoGallery
|vid1=ubJBgABAVyo|cap1=Dolphin Emulator 4.0.1 - The Conduit (1080p HD) - Nintendo Wii
|vid2=Mnq_ZeHqK1U|cap2=The Conduit on Dolphin the Wii Emulator (720p HD)
|vid3=yNjN8nYmVcI|cap3=The Conduit - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:First-person shooter games]]

Revision as of 07:32, 1 July 2019

The Conduit
TheConduit.jpg
Developer(s) High Voltage Software
Publisher(s) Sega
Series The Conduit
Platform(s) Wii
Release date(s) NA June 23, 2009
EU July 10, 2009
AUS July 16, 2009
Genre(s) First-person shooter
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Wii Speak
Compatibility 4Stars4.pngEdit rating: The Conduit
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as "The Drudge." Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the "All-Seeing Eye," players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

Problems

Missing Distance Textures

When using the D3D11 backend, distance textures may appear corrupted or missing unless anisotropic filtering is enabled (16x recommended).

Video Corruption

Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.

Crashing

The game may crash randomly. Solved by an unknown revision prior to 5.0-274.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Conduit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6252 Windows 7 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Minor graphics glitches/Inconsistent audio corruption
r7358 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working at 20FPS. Wii Remote loses connection after some minutes - press ALT+F5 ultramann
5.0-274 Windows 10 Intel Core i7-4770K @ 4.2GHz NVIDIA GeForce GTX 780 Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE stutter may be caused by shader compilation, but clears up after a few seconds of using it in a mission. Game never crashed after a few hours of testing so it may be fixed now. Mission 2 works just fine for me in every backend and may also be fixed. Wii Remote Plus can play sound of the speaker perfectly with no known drawbacks. Marioman91

Gameplay Videos