Difference between revisions of "The Conduit"

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(Problems: Freezing issues seem to be fixed now with this game. Played for a few hours and experienced no freezes in the game or on Mission 2. Updated stuttering to show that Nvidia cards are affected.)
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Revision as of 08:13, 22 July 2016

The Conduit
TheConduit.jpg
Developer(s) High Voltage Software
Publisher(s) Sega
Series The Conduit
Platform(s) Wii
Release date(s) NA June 23, 2009
EU July 10, 2009
AUS July 16, 2009
Genre(s) First-person shooter
Mode(s) Single-player
Input methods Wii Remote + Nunchuk, Microphone
Compatibility 4Stars4.pngEdit rating: The Conduit
Playable
GameIDs RCJE8P, RCJP8P
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as "The Drudge." Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the "All-Seeing Eye," players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

Problems

Video Corruption

Some video segments are corrupted. It differs between OpenGL and DirectX but affects both.

Stuttering

When the ASE is activated in-game the game seems to slow down or stutter wildly making the game nearly unplayable. This seems to be a problem with OpenCL as well as JITil. Normally the game runs better when these options are enabled but with them off the ASE functions work at full or near full speed with little slowdown. This behavior is confirmed with ATI/AMD Radeon HD cards and NVIDIA cards with OpenCL enabled.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Conduit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11238 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6252 Windows 7 Intel Core i7-930 @ 3.53GHz ATI Radeon HD 5770 Minor graphics glitches/Inconsistent audio corruption
r7358 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working at 20FPS. Wii Remote loses connection after some minutes - press ALT+F5 ultramann
5.0-274 Windows 10 Pro Intel Core i7-4770K @ 4.2Ghz Nvidia GeForce GTX 780 Game works fine with no emulator slowdown at all. 3xIR 2xSSAA and 16xAF, D3D12 backend, Store EFB Copies To Texture Only checked, Texture Accuracy set to Fast, and HLE audio. ASE stutter may be caused by shader compilation, but clears up after a few seconds of using it in a mission. Game never crashed after a few hours of testing so it may be fixed now. Mission 2 works just fine for me in every backend and may also be fixed. Wii Remote Plus can play sound of the speaker perfectly with no known drawbacks. Marioman91

Gameplay Videos