The Legend of Zelda
- For the GameCube release, see The Legend of Zelda: Collector's Edition.
The Legend of Zelda | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Virtual Console, NES |
Release date(s) | NES NA August 22, 1987 EU November 15, 1987 JP February 19, 1994 Virtual Console NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 KO March 31, 2009 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote, GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Legend of Zelda, originally released as The Hyrule Fantasy: Legend of Zelda (THE HYRULE FANTASY ゼルダの伝説 The Hyrule Fantasy: Zeruda no Densetsu) in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.
The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the Nintendo GameCube, Game Boy Advance and the Virtual Console.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0.2 | Windows 7 | AMD FX 4130 @ 3.8 GHz | AMD Radeon HD 6670 | Really strange line glitch | skittyz321 |
4.0-8445 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Works OK. | JMC47 |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- Australia (Release region)
- Korea (Release region)
- 1987 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0.2
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- Virtual Console games
- NES games