The Incredible Hulk: Ultimate Destruction: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[file:The Incredible Hulk-Ultimate Destruction.jpg|300px]]
|image     = [[file:The Incredible Hulk-Ultimate Destruction.jpg|300px]]
|developer   = Radical Entertainment
|developer = Radical Entertainment
|publisher   = Sierra Entertainment
|publisher = Sierra Entertainment
|series       = ''Hulk''
|series   = Hulk
|released     = {{vgrelease|NA=August 23, 2005|EU=September 9, 2005}}
|released = {{vgrelease|NA=August 23, 2005|EU=September 9, 2005}}
|genre       = Action, Beat 'em up, Sandbox
|genre     = Action, Beat 'em up, Sandbox
|modes       = Single-player
|modes     = Single-player
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-the-incredible-hulk-ultimate-destruction--26145
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-incredible-hulk-ultimate-destruction--26145
}}
}}


'''The Incredible Hulk: Ultimate Destruction''' is the second Incredible Hulk game released for the GameCube. Developed by Radical Entertainment, it built on the free-roaming aspect of Simpsons Hit & Run and allowed Hulk to freely explore and destroy both a full sized city and an expansive desert location. A key feature of the game is Hulk's ability to "weaponize" virtually any item in the game. For example, it is possible to rip a car in half and turn it into a pair of gauntlets, surf on top of a city bus, rip the missiles out of a launcher to hurl them at enemies, hammer throw the turret off of a tank, grab a plane out of the sky and beat enemies with it, hurl trees like javelins, and whack humans into the sunset with lamp posts.
'''''The Incredible Hulk: Ultimate Destruction''''' is the second Incredible Hulk game released for the GameCube. Developed by Radical Entertainment, it built on the free-roaming aspect of Simpsons Hit & Run and allowed Hulk to freely explore and destroy both a full sized city and an expansive desert location. A key feature of the game is Hulk's ability to "weaponize" virtually any item in the game. For example, it is possible to rip a car in half and turn it into a pair of gauntlets, surf on top of a city bus, rip the missiles out of a launcher to hurl them at enemies, hammer throw the turret off of a tank, grab a plane out of the sky and beat enemies with it, hurl trees like javelins, and whack humans into the sunset with lamp posts.


== Emulation Information ==
== Emulation Information ==
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== <s>Cutscene Audio</s> ===
=== Cutscene Audio ===
Stuttering echo during in-game cutscenes. Audio does not sync up with video or subtitles. Corrected prior to {{Revision|5.0-6309}}.
Stuttering echo during in-game cutscenes. Audio does not sync up with video or subtitles.


}}}}
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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{{testing/entry|revision=7552|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570 GTX|result=In-game cutscenes had desynched audio. Otherwise the game played great through the end.|tester=PaperM}}
{{testing/entry|revision=7552|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570 GTX|result=In-game cutscenes had desynched audio. Otherwise the game played great through the end.|tester=PaperM}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Game played flawlessly all the way through sans the BGM occasionally going silent for short bursts.|tester=Andy}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Game played flawlessly all the way through sans the BGM occasionally going silent for short bursts.|tester=Andy}}
{{testing/entry|revision=5.0-9934|OS=Windows 10 (x64)|CPU=AMD Ryzen 5 1600|GPU=AMD Radeon RX 480|result=Gameplay-wise, it works perfectly. Background music does not loop. Expect frequent framerate drops from intense action involving loads of particles. D3D11 recommended for best rendering performance.|tester=TyrannoWright}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=_H3hyh7vVSA|cap1=Dolphin Emulator 4.0.1 - The Incredible Hulk: Ultimate Destruction (1080p HD) - Nintendo GameCube
|vid1=_H3hyh7vVSA|cap1=Dolphin Emulator 4.0.1 - The Incredible Hulk: Ultimate Destruction (1080p HD) - Nintendo GameCube
|vid2=AVgEmONS9pc|cap2=Dolphin 5.0 Wii Emulator - The Incredible Hulk: Ultimate Destruction (2005). Gameplay. DX11. Test #1 (1080p60 & 480p)
|vid3=xWDPf2Kz5GU|cap3=The Incredible Hulk: Ultimate Destruction [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]
|vid4=GwNg-_ihMxo|cap4=The Incredible Hulk: Ultimate Destruction - Gamecube Gameplay 4K 2160p (1080p60) (DOLPHIN)
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 06:04, 11 April 2019

The Incredible Hulk: Ultimate Destruction
The Incredible Hulk-Ultimate Destruction.jpg
Developer(s) Radical Entertainment
Publisher(s) Sierra Entertainment
Series Hulk
Platform(s) GameCube
Release date(s) NA August 23, 2005
EU September 9, 2005
Genre(s) Action, Beat 'em up, Sandbox
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: The Incredible Hulk: Ultimate Destruction
Perfect
GameIDs
See also...

Dolphin Forum thread
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The Incredible Hulk: Ultimate Destruction is the second Incredible Hulk game released for the GameCube. Developed by Radical Entertainment, it built on the free-roaming aspect of Simpsons Hit & Run and allowed Hulk to freely explore and destroy both a full sized city and an expansive desert location. A key feature of the game is Hulk's ability to "weaponize" virtually any item in the game. For example, it is possible to rip a car in half and turn it into a pair of gauntlets, surf on top of a city bus, rip the missiles out of a launcher to hurl them at enemies, hammer throw the turret off of a tank, grab a plane out of the sky and beat enemies with it, hurl trees like javelins, and whack humans into the sunset with lamp posts.

Emulation Information

16:9

The Incredible Hulk: Ultimate Destruction has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

Cutscene Audio

Stuttering echo during in-game cutscenes. Audio does not sync up with video or subtitles. Corrected prior to 5.0-6309.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Incredible Hulk: Ultimate Destruction since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7552 Windows 7 Intel Core i5-2500K NVIDIA GeForce 570 GTX In-game cutscenes had desynched audio. Otherwise the game played great through the end. PaperM
4.0-3482 Windows 7 Intel Core i7-4710MQ NVIDIA GeForce GTX 860M Game played flawlessly all the way through sans the BGM occasionally going silent for short bursts. Andy
5.0-9934 Windows 10 (x64) AMD Ryzen 5 1600 AMD Radeon RX 480 Gameplay-wise, it works perfectly. Background music does not loop. Expect frequent framerate drops from intense action involving loads of particles. D3D11 recommended for best rendering performance. TyrannoWright

Gameplay Videos