The King of Fighters '97: Difference between revisions

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(OK, that's a bunch of VC title forum pages covered, these pages are left to cover: https://wiki.dolphin-emu.org/index.php?title=Category:Game_pages_without_Dolphin_forum_link (will take a bit to repopulate the cat though))
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{{Infobox VG
{{Infobox VG
|image    = [[File:The King of Fighters 97.jpg|300px]]
|developer = SNK Playmore
|developer = SNK Playmore
|publisher = SNK Playmore
|publisher = SNK Playmore
|released = '''Neo Geo'''<br/>{{vgrelease|JP|July 28, 1997}}'''Virtual Console'''<br/>{{vgrelease|JP=September 6, 2011|EU=February 09, 2012}}{{vgrelease|NA=March 08, 2012}}
|series    = The King of Fighters
|series = ''The King of Fighters''
|released = '''Neo Geo'''<br/>{{vgrelease|JP=July 28, 1997}}'''Virtual Console'''<br/>{{vgrelease|JP=September 6, 2011|EU=February 9, 2012|NA|March 8, 2012}}
|genre = Fighting
|genre     = Fighting
|modes = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input = Wii Remote, Classic Controller
|input     = Wii Remote, Classic Controller
|image = [[File:The King of Fighters 97.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-king-of-fighters-97
|forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-the-king-of-fighters-97
}}
}}
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Extra mode is based on the first two games in the series, [[KOF '94]] and [[KOF '95]]. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from [[KOF '96]] used in Advance mode is replaced by the side-step from [[KOF '94]] and [[KOF '95]].
Extra mode is based on the first two games in the series, [[KOF '94]] and [[KOF '95]]. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from [[KOF '96]] used in Advance mode is replaced by the side-step from [[KOF '94]] and [[KOF '95]].


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
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== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
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{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=3.0-878|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.56GHz|GPU=nVidia GeForce GT440|result=Working at 100% of speed. For better sound need to enable DSP LLE recompiler.|tester=†.fl.l).}}
{{testing/entry|revision=3.0-878|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.56GHz|GPU=NVIDIA GeForce GT 440|result=Working at 100% of speed. For better sound need to enable DSP LLE recompiler.|tester=†.fl.l).}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3.8GHz|GPU=AMD Radeon HD 6670|result=Working fine cept some sound issues and the shadows of the fighters flash|tester=skittyz321}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
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[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Neo Geo games]]
[[Category:Neo Geo games]]

Revision as of 06:12, 20 January 2020

The King of Fighters '97
The King of Fighters 97.jpg
Developer(s) SNK Playmore
Publisher(s) SNK Playmore
Series The King of Fighters
Platform(s) Virtual Console, Neo Geo
Release date(s) Neo Geo
JP July 28, 1997
Virtual Console
JP September 6, 2011
EU February 9, 2012
NA March 8, 2012
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote, Classic Controller
Compatibility 5Stars5.pngEdit rating: The King of Fighters '97
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
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The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. KOF '97 follows the same format as the previous KOF games, but introduces two distinct playing styles which the player can select before choosing their team: Advance and Extra.

Advance mode is based on the previous game in the series, KOF '96, but features a revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is now filled whenever the player strikes the opponent or by performing Special Moves. The player can stock up to three Power Gauges. The player can use one stock of the Power Gauge to perform a Super Special Move or enter a "MAX" mode, in which the player's defensive and offensive strength are increased. Performing a Super Special Move while in MAX mode will make the player perform a more powerful Super Special Move.

Extra mode is based on the first two games in the series, KOF '94 and KOF '95. Like in those games, the player fills the Power Gauge by charging it or defending against the opponent's attacks. After the gauge is filled, the player enters MAX mode and like in Advance, their character's offense and defense will increase. The player can only perform Super Special Moves in MAX mode or when the life gauge is near empty and flashing red. When the player performs a Super mode in MAX mode while the life gauge is flashing red, then the Super move will be even more powerful. The Emergency Roll maneuver from KOF '96 used in Advance mode is replaced by the side-step from KOF '94 and KOF '95.

Problems

There are no reported problems with this title.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The King of Fighters '97 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-878 Windows XP AMD Athlon II x2 215 @ 3.56GHz NVIDIA GeForce GT 440 Working at 100% of speed. For better sound need to enable DSP LLE recompiler. †.fl.l).
4.0.2 Windows 7 AMD FX 4130 @ 3.8GHz AMD Radeon HD 6670 Working fine cept some sound issues and the shadows of the fighters flash skittyz321

Gameplay Videos