The Last Story: Difference between revisions

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{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=nVidia GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=nVidia GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30 FPS). Slowdown in huge areas (15-30 FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30 FPS). Slowdown in huge areas (15-30 FPS).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel core i5-3570k|GPU=PowerColor AMD Radeon HD 7870 2GB|result=Graphics Settings Lowered to run in full 60 fps|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=AMD APU A10-7700K|GPU=Radeon R7 Series|result=Minor FPS Drops,2xIR|tester=Zcair}}
{{testing/end}}
{{testing/end}}



Revision as of 03:39, 16 March 2014

The Last Story
Last Story Cover.jpg
Developer(s) Mistwalker, AQ Interactive
Publisher(s) NA XSEED Games
JP/EU/AUS Nintendo
Platform(s) Wii
Release date(s) JP January 27, 2011
AUS February 23, 2012
EU February 24, 2012
NA August 14, 2012
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (6)
Input methods Wii Remote + Nunchuk, Classic Controller
Compatibility 4Stars4.pngEdit rating: The Last Story
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Last Story (ラストストーリー, Rasuto Sutōrī) is a JRPG for the Wii console from Hironobu Sakaguchi that lets you take charge of a band of mercenaries and journey with them into a sprawling cinematic adventure. Enjoy the adventure alone in this epic Wii game or jump into online multiplayer modes with up to five other players.

Problems

Overly Bright Areas

Fog in this game affects lightning, sometimes it can be too bright. If the fog is disabled - it's too dark. Also if the fog is enabled there will be dark reflections on the water. Sometimes these problems can be resolved by toggling per-pixel lightning. Loading a savestate may disable fog as a byproduct, for a quicker method to disable it.

Clothes Textures Missing

Parts of the body and clothing are missing. Enable "EFB Copies to RAM" to fix this.

  • NOTE: You can change it back to EFB to Texture once the game is running. Keep in mind that with EFB to Texture active, every time a new model is introduced, such as meeting a new character, going through a loading screen, equipping a new armour, etc, it will not load. Switch to RAM before a new model is loaded to prevent it.
    • The "Enable Hotkeys" setting, found in the Graphics settings, under the Advanced tab, can be used to speed up this process. With hotkeys enabled, press "5" to toggle between EFB to Texture and EFB to Ram.
    • Models may partially load when loading a game save,even when EFB to RAM is set.This can be fixed by changing the dyes of the clothing worn by the characters.Also saves states seems to keep the EFB copies in memory so when the clothes are fully rendered and a state is saved,loading that state load the same models,whether EFB is set to Texture or RAM.

DoF Blur

The games' depth of field effect sometimes seems to go awry, blurring foreground elements instead of background elements. Usually this only manifests as temporary weird blurs during cinematic scenes, but it can become stuck and cause severe blurring in game. If it becomes stuck in gameplay, the only solution is to save and reload.

Freezes

The game seems to freeze when no input is detected or the game goes idle for a while. This is caused by the CPU thread being out of sync with the GPU thread. Set CPU emulator engine to JITIL and locking threads to core reduces the occurrence greatly. Disabling Dual Core fixes the problem completely. For builds 3.5-646 and newer,checking Synchronize GPU thread in the game's properties fixes this issue.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Wii

Config Setting Notes
Use PAL60 Mode (EuRGB60) Enabled Needed for the game to start.

Version Compatibility

The graph below charts the compatibility with The Last Story since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6505 Windows 7 AMD Phenom X4 965 ATI Radeon HD 4870 Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG IcemanSR
r6505 Windows 7 x64 Intel Core i5-2500K @ 4.5GHz AMD Radeon HD 6870 PAL version tested; Used 6505 by Lectrode, which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) Garteal
3.0 Linux x86_64 Intel Core i5 ATI Radeon HD 5700 Playable (60 FPS) tomtoom
3.0 Windows 7 Intel Core i5-2500 nVidia GeForce 560 Ti Playable (25-30 FPS) Deathykins
3.0-415 Windows 7 Intel Core i7-2600K nVidia GeForce GTX 580 Playable (30 FPS, sometimes fall to 21 FPS.) dnishimura
3.0-763 Windows 7 x64 Intel Core i5-2450M AMD Radeon HD 7610M Playable, 30 FPS Chinmorph
3.0-766 Mac OS X 10.8.1 Intel Core i7 @ 2.7GHz nVidia GeForce GT 650M Playable, 60 FPS TresCoole
3.5-127 Windows 7 x64 Intel Core i5-2500k AMD Radeon HD 5670 The Last Story on Dolphin Emulator LaImpetoOscuro‎‏
3.5-269 Windows XP Athlon II X2 215 @ 3.56GHz nVidia GeForce 440 Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it. †.fl.l).‎‏
^3.5-141 Windows 7 x64 AMD Phenom II 955 BE @ 3.2GHz AMD Radeon HD 6850 Playable (30 FPS). Slowdown in huge areas (15-30 FPS). ramaGZ.‎‏
4.0.2 Windows 7 x64 Intel core i5-3570k PowerColor AMD Radeon HD 7870 2GB Graphics Settings Lowered to run in full 60 fps Zcair
4.0 Windows 7 x64 AMD APU A10-7700K Radeon R7 Series Minor FPS Drops,2xIR Zcair

Gameplay Video