The Legend of Spyro: A New Beginning: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-spyro-a-new-beginning
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-spyro-a-new-beginning
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Light Glow ===
Since {{revision|5.0-4703}}, light glow will not render correctly when '''EFB to Texture Only''' is enabled. Disabling it fixes the problem.


=== Stretched Light Sources ===
=== <s>Stretched Light Sources</s> ===
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue.
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by {{revision|5.0-4703}}.
}}}}
 
== Enhancements ==
=== 60 FPS ===
Use this Gecko code to enable 60 FPS.
 
===== NTSC-U =====
<pre>
$60 FPS
043a1d48 00000000
043a1d54 00000000
</pre>


}}}}
===== PAL =====
<pre>
$60 FPS (PAL) [Manuelx98]
043a2808 00000000
043a2814 00000000
</pre>


== Configuration ==
== Configuration ==
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{{Config
{{Config
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Correct stretched lights
|efb2texonlynotes = Fixes light glow
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-3547|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 3.25GHz|GPU=NVIDIA GeForce GTX 860M|result= Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=Anon}}
{{testing/entry|revision=4.0-3547|OS=Windows 8.1|CPU=Intel Core i7-4710HQ @ 3.25 GHz|GPU=NVIDIA GeForce GTX 860M|result= Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=Anon}}
{{testing/entry|revision=4.0-4061|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.|tester=Drshaw}}
{{testing/entry|revision=4.0-4061|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 460|result=The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.|tester=Drshaw}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4720HQ @ 2.6GHz|GPU=NVIDIA GeForce 940M|result=Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=MegaTrainFan}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-4720HQ @ 2.6 GHz|GPU=NVIDIA GeForce 940M|result=Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.|tester=MegaTrainFan}}
{{testing/end}}
{{testing/end}}


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|vid1=sq3kOM-dFcs|cap1=Dolphin Emulator 4.0.2 - The Legend of Spyro: A New Beginning (1080p HD) - Nintendo GameCube
|vid1=sq3kOM-dFcs|cap1=Dolphin Emulator 4.0.2 - The Legend of Spyro: A New Beginning (1080p HD) - Nintendo GameCube
|vid2=_5w4pS6grrs|cap2=The Legend of Spyro: A New Beginning on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid2=_5w4pS6grrs|cap2=The Legend of Spyro: A New Beginning on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=tkwxUtSpiVQ|cap3=The Legend of Spyro: A New Beginning [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


{{Navigation/Spyro}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

Latest revision as of 02:06, 26 February 2024

The Legend of Spyro: A New Beginning
Spyro A New Beginning.jpg
Developer(s) Krome Studios
Publisher(s) Sierra Entertainment
Series Spyro
Platform(s) GameCube
Release date(s) NA October 10, 2006
EU October 27, 2006
AUS November 2, 2006
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Legend of Spyro: A New Beginning
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot of the Spyro the Dragon series. It was developed by Krome Studios for the Nintendo GameCube.

A New Beginning uses a more action-based focus than previous Spyro games. Rather than the previous focus on platforming, the gameplay is now more combat based. Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them.

Emulation Information

16:9

The Legend of Spyro: A New Beginning has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Force 16:9". Using the widescreen hack with this title is not recommended.

Problems

Light Glow

Since 5.0-4703, light glow will not render correctly when EFB to Texture Only is enabled. Disabling it fixes the problem.

Stretched Light Sources

Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue. Fixed by 5.0-4703.

Enhancements

60 FPS

Use this Gecko code to enable 60 FPS.

NTSC-U
$60 FPS
043a1d48 00000000
043a1d54 00000000
PAL
$60 FPS (PAL) [Manuelx98]
043a2808 00000000
043a2814 00000000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Fixes light glow

Version Compatibility

The graph below charts the compatibility with The Legend of Spyro: A New Beginning since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-3547 Windows 8.1 Intel Core i7-4710HQ @ 3.25 GHz NVIDIA GeForce GTX 860M Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly. Anon
4.0-4061 Windows 8.1 Intel Core i5-4670K @ 3.4 GHz NVIDIA GeForce GTX 460 The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay. Drshaw
5.0 Windows 10 Intel Core i7-4720HQ @ 2.6 GHz NVIDIA GeForce 940M Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly. MegaTrainFan

Gameplay Videos