The Legend of Spyro: A New Beginning

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The Legend of Spyro: A New Beginning
Spyro A New Beginning.jpg
Developer(s) Krome Studios
Publisher(s) Sierra Entertainment
Series Spyro
Platform(s) GameCube
Release date(s) NA October 10, 2006
EU October 27, 2006
AUS November 2, 2006
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: The Legend of Spyro: A New Beginning
GameIDs G6SP7D, G6SE7D
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The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot of the Spyro the Dragon series. It was developed by Krome Studios for the Nintendo GameCube.

A New Beginning uses a more action-based focus than previous Spyro games. Rather than the previous focus on platforming, the gameplay is now more combat based. Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them.



No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The Legend of Spyro: A New Beginning since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12911 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-3547 Windows 8.1 x64 Intel Core i7-4710HQ @ 3.25GHz NVIDIA® GeForce® GTX 860M Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly. Anon

Gameplay Screenshots

Gameplay Videos