| Progress Continues
We've already had 14009 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February and March 2021 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
The Legend of Spyro: A New Beginning
|The Legend of Spyro: A New Beginning|
|Release date(s)|| NA October 10, 2006|
EU October 27, 2006
AUS November 2, 2006
|Input methods||GameCube Controller|
The Legend of Spyro: A New Beginning is the first game in The Legend of Spyro trilogy, a reboot of the Spyro the Dragon series. It was developed by Krome Studios for the Nintendo GameCube.
A New Beginning uses a more action-based focus than previous Spyro games. Rather than the previous focus on platforming, the gameplay is now more combat based. Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them.
Stretched Light Sources
Certain glowing light sources will be broken and stretched from their source to the bottom of the screen. Unchecking "Store EFB Copies to Texture Only" seems to fix this issue.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with The Legend of Spyro: A New Beginning since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8.1 x64||Intel Core i7-4710HQ @ 3.25GHz||nVidia GeForce GTX 860M||Certain cutscenes will seem to freeze when the camera is focused on Spyro and/or Sparx. However, the dialogue will continue going, so the game itself isn't frozen. Scene will return to correct movement when camera focuses on another character. Otherwise, games run perfectly.||Anon|
|Windows 8.1 x64||Intel Core i5-4670K @ 3.4GHz||nVidia GeForce GTX 460||The game plays out very well. Minor bug when there glowing lights but is easily overlook during gameplay.||Drshaw|