The Legend of Zelda

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For the GameCube release, see The Legend of Zelda: Collector's Edition.
The Legend of Zelda
Zelda.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Virtual Console, NES
Release date(s) NES
NA August 22, 1987
EU November 15, 1987
JP February 19, 1994
Virtual Console
NA November 19, 2006
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
KO March 31, 2009
Genre(s) Action role-playing
Mode(s) Single-player
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

The Legend of Zelda, originally released as The Hyrule Fantasy: Legend of Zelda (THE HYRULE FANTASY ゼルダの伝説 The Hyrule Fantasy: Zeruda no Densetsu) in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.

The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the Nintendo GameCube, Game Boy Advance and the Virtual Console.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Emulation Information

Famicom Microphone Support

As controllers supported by the official Japanese Wii Virtual Console releases did not have microphones, the original Famicom version's support for blowing into Player 2's microphone lacks the hardware to do so. Instead, the microphone functionality is mapped on Classic Controller and GameCube Controller to holding down L while rotating the right control stick. The Wii Remote sideways has no such mapping.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0.2 Windows 7 AMD FX 4130 @ 3.8 GHz AMD Radeon HD 6670 Really strange line glitch skittyz321
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8 GHz NVIDIA GeForce GTX 760 Works OK. JMC47

Gameplay Videos