The Legend of Zelda: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Line 35: Line 35:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX 4130 @ 3.8GHz|GPU=AMD Radeon HD 6670|result=Really strange line glitch|tester=skittyz321}}
 
 
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX 4130 @ 3.80GHz|GPU=radeon hd 6670|result= really strange line glitch|tester=skittyz321}}
 
 
{{testing/end}}
{{testing/end}}



Revision as of 01:24, 4 February 2014

Template:Infobox video game

The Legend of Zelda, originally released as The Hyrule Fantasy: Legend of Zelda (THE HYRULE FANTASY ゼルダの伝説 The Hyrule Fantasy: Zeruda no Densetsu?) in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.

The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the Nintendo GameCube, Game Boy Advance and the Virtual Console.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.

This seems to have been rectified at some point, though it's unclear what resolved it.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0.2 Windows 7 x64 AMD FX 4130 @ 3.8GHz AMD Radeon HD 6670 Really strange line glitch skittyz321

Gameplay Videos

Template:Navigation Zelda