The Legend of Zelda: Collector's Edition

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The Legend of Zelda: Collector's Edition
TheLegendOfZeldaCollectorsEdition.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Release date(s) JP November 7, 2003
NA November 17, 2003
EU November 14, 2003
AUS March 19, 2004
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5PerfectEdit rating: The Legend of Zelda: Collector's Edition
Perfect
GameIDs PZLP01, PZLJ01, PZLE01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.

Emulation Information[edit]

Direct X with NES Games[edit]

All NES games suffer strange graphical issues when using the Direct X backend with some graphics drivers; notably NVIDIA. This is a driver bug.

Problems[edit]

There are no reported problems with this title, though open issues may exist in Dolphin's Issue Tracker.

Enhancements[edit]

HD Texture Pack[edit]

Zelda: Collector's Edition HD Texture Pack forum thread

FPS Hacks[edit]

Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes. (All of these codes are activated by using the AR section in Dolphin.)

Ocarina of Time[edit]

$OoT - 60FPS Hack
00C8D2C1 00000001
$OoT - 60FPS Jump Fix
00C8D24D 000000DE
$OoT - 30FPS Hack
00C8D2C1 00000002
$OoT - 30FPS Jump Fix
00C8D24D 000000BD

Majora's Mask[edit]

$Majora's Mask - 60FPS Hack
00E4FB82 00000001
$Majora's Mask - 60FPS Animation Slow Down
00E4DDF1 00000001
$Majora's Mask - 60FPS Jump Fix
00E4DD7D 000000DE
$Majora's Mask - 60FPS Hack, Animation,  Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000001
00E4DDF1 00000001
1A13E1B8 00000800
00E4DD7D 000000DE
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003
0A13E1B8 00000800
00E4DD7D 0000009C
$Majora's Mask - 30FPS Hack
00E4FB82 00000002
$Majora's Mask - 30FPS Animation Slow Down
00E4DDF1 00000002
$Majora's Mask - 30FPS Jump Fix
00E4DD7D 000000BD
$Majora's Mask - 30FPS Hack, Animation, Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000002
00E4DDF1 00000002
1A13E1B8 00000800
00E4DD7D 000000BD
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003

Widescreen Render Fix[edit]

The Gecko Code fixes clipping in the 3D games. Make Sure the Dolphin Widescreen Hack is Disabled before running the game to use this code.

NTSC-U[edit]

200350C8 ED494024
C20350C8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
20097FFC 80030010
C2097FF8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3A1005C EFAF0772
39C00000 00000000
C20290A0 00000008
3DC08002 61CE4D94
81E10074 7C0E7800
40820028 3DC03F40
91C20000 C2220000
C0030000 EC110032
D0030000 C003000C
EC110032 D003000C
38800001 00000000
C2028A78 00000007
2C040001 3861005C
40820028 3DC03F40
91C20000 C2220000
C0030000 EC110032
D0030000 C003000C
EC110032 D003000C
60000000 00000000
04141C30 C1000000
04BE7AD0 240700A4
04BE7B80 240700A4
04BE792C 240700A6
E2000001 80008000
2030977C ED494024
C217B930 00000002
3DC040B0 91C20000
C0420000 00000000
C2309434 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
C23096B8 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C22C985C 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
04049D64 38607FFF
C21DF14C 00000005
3DC03FB3 61CEAAAB
91C20000 C2220000
C0030000 EC110032
D0030000 38800000
60000000 00000000
E2000001 80008000
200AE7C4 D00504DC
C202A454 00000006
3C808002 60846180
80A1006C 7C042800
40820018 3C803B99
6084999A 90830000
3C80BF40 9083000C
38800001 00000000
C2029EAC 00000004
3861005C 2C040001
40820010 3CA03B99
60A5999A 90A30000
60000000 00000000
C209473C 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3A1005C EFAF0772
39C00000 00000000
041385A0 C1000000
02C8DC66 000000AE
02C8DC6C 000000AE
E2000001 80008000

Configuration[edit]

Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.

Graphics

Config Setting Notes

Anisotropic Filtering

1x For NES titles: prevents broken text

Force Texture Filtering

Off For NES titles: prevents corrupt graphics

Store EFB Copies to Texture Only

Off For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask

Texture Cache Accuracy

Safe (Position 1) For NES titles: fixes wrong sprites and text flickering

Enable Progressive Scan

On For NES titles: fix graphic output, XFB must not be Virtual

Version Compatibility[edit]

The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-2692 (current)
2.0 (r5384)
r5350
r6088
Assume compatibility aligns with the indicated revisions, but it may extend to prior revisions or gaps may exist within indicated ranges due to limited testing. Please update as appropriate.

Testing[edit]

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7436 Windows 7 AMD Phenom II x6 1055T @ 3.5GHz NVIDIA GeForce GTS 450 Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, RDilus
r7598 Windows 7 Intel Core i5-760 @ 3.2GHz NVIDIA GeForce 460 Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. jessek
3.0 Windows 7 Intel Pentium P6200 @ 2.13GHz Intel N64 games work fine without changes, NES games crash Dolphin. MoeBoy76
r7719 Windows 7 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. Mamid
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. Ac
4.0.2 Windows 7 Intel Pentium G1610 @ 2.6GHz Intel HD Graphics Majora is quite playable : 15-20FPS, no glitches hivaoa
4.0-553 Windows 7 Intel Pentium G630 @ 2.7GHz NVIDIA GeForce 8400GS 512MB NES Graphics are a glitched out mess. dude22072
4.0-3336 Windows 8.1 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 635M Perfect, no glitches Jhonn
4.0-3367 Linux Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GT 640 Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time anon
4.0-7840 Windows 10 Intel Core i5-3570K @ 4.5GHz NVIDIA GeForce GTX 660 NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering. Smartlord
5.0-2191 Windows 10 Intel Core i5 3570K @ 4.2GHz NVIDIA GeForce GTX 970 Playable with minor graphical issues. DX11 or DX12 must be used as backend to remove pause menu artifacts. Hyrule HUD elements are not placed correctly. PimpWithALimp

Gameplay Videos[edit]