The Legend of Zelda: Collector's Edition: Difference between revisions
(Username rename (Jhonn => mbc07)) |
|||
(18 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:TheLegendOfZeldaCollectorsEdition.jpg|300px]] | ||
|developer | |developer = Nintendo EAD, Nintendo Software Technology | ||
|publisher = | |publisher = Nintendo | ||
|released | |series = The Legend of Zelda | ||
|released = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=March 19, 2004}} | |||
|genre | |genre = Compilation | ||
|modes | |modes = Single-player | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-collector-s-edition--26340 | ||
}} | }} | ||
Line 14: | Line 14: | ||
== Emulation Information == | == Emulation Information == | ||
=== | === DirectX with NES Games === | ||
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug. | |||
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png| | {{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}} | ||
As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly. | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>External Frame Buffer</s> === | |||
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Internal Resolution === | |||
Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc. | |||
=== Texture Filtering === | |||
Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's [[GameINI]]. | |||
=== HD Texture Pack === | === HD Texture Pack === | ||
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread] | [https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread] | ||
Line 173: | Line 183: | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
}} | }} | ||
Line 192: | Line 190: | ||
{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}} | {{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}} | ||
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}} | {{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}} | ||
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects NES titles}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 214: | Line 213: | ||
|vid1=DkW0mqQi0bo|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Collector's Edition (1080p HD) - Nintendo GameCube | |vid1=DkW0mqQi0bo|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Collector's Edition (1080p HD) - Nintendo GameCube | ||
|vid2=vjYJ5uGOH48|cap2=Zelda Ocarina Of time:GameCube Collectors Disc:Dolphin r7228 | |vid2=vjYJ5uGOH48|cap2=Zelda Ocarina Of time:GameCube Collectors Disc:Dolphin r7228 | ||
|vid3=FlAC2eD_Ilw|cap3=The Legend of Zelda: Collector's Edition [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
|vid3=SbX03-B5tBs|cap4=The Legend of Zelda: Collector's Edition - A Quick Retrospective | |||
}} | }} | ||
Line 220: | Line 221: | ||
[[Category:GameCube games|Legend of Zelda, The: Collector's Edition]] | [[Category:GameCube games|Legend of Zelda, The: Collector's Edition]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] | ||
[[Category:Ships with debugging symbols]] |
Revision as of 04:18, 2 July 2019
The Legend of Zelda: Collector's Edition | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 7, 2003 EU November 14, 2003 NA November 17, 2003 AUS March 19, 2004 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | , |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
Emulation Information
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
Problems
External Frame Buffer
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or hold B on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
Internal Resolution
Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc.
Texture Filtering
Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's GameINI.
HD Texture Pack
Zelda: Collector's Edition HD Texture Pack forum thread
FPS Hacks
Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes. (All of these codes are activated by using the AR section in Dolphin.)
Ocarina of Time
$OoT - 60FPS Hack 00C8D2C1 00000001 $OoT - 60FPS Jump Fix 00C8D24D 000000DE $OoT - 30FPS Hack 00C8D2C1 00000002 $OoT - 30FPS Jump Fix 00C8D24D 000000BD
Majora's Mask
$Majora's Mask - 60FPS Hack 00E4FB82 00000001 $Majora's Mask - 60FPS Animation Slow Down 00E4DDF1 00000001 $Majora's Mask - 60FPS Jump Fix 00E4DD7D 000000DE $Majora's Mask - 60FPS Hack, Animation, Jump + Hold Y to Disable 5A13E1B8 00000800 00E4FB82 00000001 00E4DDF1 00000001 1A13E1B8 00000800 00E4DD7D 000000DE 4A13E1B8 00000800 00E4FB82 00000003 00E4DDF1 00000003 0A13E1B8 00000800 00E4DD7D 0000009C $Majora's Mask - 30FPS Hack 00E4FB82 00000002 $Majora's Mask - 30FPS Animation Slow Down 00E4DDF1 00000002 $Majora's Mask - 30FPS Jump Fix 00E4DD7D 000000BD $Majora's Mask - 30FPS Hack, Animation, Jump + Hold Y to Disable 5A13E1B8 00000800 00E4FB82 00000002 00E4DDF1 00000002 1A13E1B8 00000800 00E4DD7D 000000BD 4A13E1B8 00000800 00E4FB82 00000003 00E4DDF1 00000003
Widescreen Render Fix
The Gecko Code fixes clipping in the 3D games. Make Sure the Dolphin Widescreen Hack is Disabled before running the game to use this code.
NTSC-U
200350C8 ED494024 C20350C8 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 ED0F0232 ED494024 60000000 00000000 E2000001 80008000 20097FFC 80030010 C2097FF8 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 C3A1005C EFAF0772 39C00000 00000000 C20290A0 00000008 3DC08002 61CE4D94 81E10074 7C0E7800 40820028 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 00000000 C2028A78 00000007 2C040001 3861005C 40820028 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 60000000 00000000 04141C30 C1000000 04BE7AD0 240700A4 04BE7B80 240700A4 04BE792C 240700A6 E2000001 80008000 2030977C ED494024 C217B930 00000002 3DC040B0 91C20000 C0420000 00000000 C2309434 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 C23096B8 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EFB100B2 39C00000 60000000 00000000 C22C985C 00000006 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 04049D64 38607FFF C21DF14C 00000005 3DC03FB3 61CEAAAB 91C20000 C2220000 C0030000 EC110032 D0030000 38800000 60000000 00000000 E2000001 80008000 200AE7C4 D00504DC C202A454 00000006 3C808002 60846180 80A1006C 7C042800 40820018 3C803B99 6084999A 90830000 3C80BF40 9083000C 38800001 00000000 C2029EAC 00000004 3861005C 2C040001 40820010 3CA03B99 60A5999A 90A30000 60000000 00000000 C209473C 00000004 3DC03FAA 61CEAAAB 91C21000 C1E21000 C3A1005C EFAF0772 39C00000 00000000 041385A0 C1000000 02C8DC66 000000AE 02C8DC6C 000000AE E2000001 80008000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7436 | Windows 7 | AMD Phenom II x6 1055T @ 3.5GHz | NVIDIA GeForce GTS 450 | Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, | RDilus |
r7598 | Windows 7 | Intel Core i5-760 @ 3.2GHz | NVIDIA GeForce 460 | Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. | jessek |
3.0 | Windows 7 | Intel Pentium P6200 @ 2.13GHz | Intel | N64 games work fine without changes, NES games crash Dolphin. | MoeBoy76 |
r7719 | Windows 7 | Intel Pentium @ 2.1GHz | ATI Mobility Radeon HD 4570 | NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. | Mamid |
3.0-415 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 9400M | Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. | Ac |
4.0.2 | Windows 7 | Intel Pentium G1610 @ 2.6GHz | Intel HD Graphics | Majora is quite playable : 15-20FPS, no glitches | hivaoa |
4.0-553 | Windows 7 | Intel Pentium G630 @ 2.7GHz | NVIDIA GeForce 8400GS 512MB | NES Graphics are a glitched out mess. | dude22072 |
4.0-3336 | Windows 8.1 | Intel Core i7-3630QM @ 2.4GHz | NVIDIA GeForce GT 635M | Perfect, no glitches | mbc07 |
4.0-3367 | Linux | Intel Core i5-4670K @ 3.4GHz | NVIDIA GeForce GT 640 | Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time | anon |
4.0-7840 | Windows 10 | Intel Core i5-3570K @ 4.5GHz | NVIDIA GeForce GTX 660 | NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering. | Smartlord |
5.0-2191 | Windows 10 | Intel Core i5 3570K @ 4.2GHz | NVIDIA GeForce GTX 970 | Playable with minor graphical issues. DX11 or DX12 must be used as backend to remove pause menu artifacts. Hyrule HUD elements are not placed correctly. | PimpWithALimp |
Gameplay Videos
|
- Nintendo EAD (Developer)
- Nintendo Software Technology (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- Europe (Release region)
- North America (Release region)
- Australia (Release region)
- 2003 (Initial release year)
- Compilation (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Tested On (GPU): ATI
- Tested On (OS): macOS
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games
- Zelda ucode games
- Ships with debugging symbols