Difference between revisions of "The Legend of Zelda: Collector's Edition"

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{{Infobox VG
 
{{Infobox VG
|image       = [[File:TheLegendOfZeldaCollectorsEdition.jpg|300px]]
+
|image     = [[File:TheLegendOfZeldaCollectorsEdition.jpg|300px]]
|developer   = Nintendo EAD, Nintendo Software Technology
+
|developer = Nintendo EAD, Nintendo Software Technology
|publisher    = Nintendo
+
|publisher = Nintendo
|released     = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003|NA=November 17, 2003|AUS=March 19, 2004}}
+
|series   = The Legend of Zelda
|series      = ''The Legend of Zelda''
+
|released = {{vgrelease|JP=November 7, 2003|EU=November 14, 2003}}{{vgrelease|NA=November 17, 2003|AUS=March 19, 2004}}
|genre       = Compilation
+
|genre     = Compilation
|modes       = Single-player
+
|modes     = Single-player
|input       = GameCube Controller
+
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-collector-s-edition--26340
+
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-collector-s-edition--26340
 
}}
 
}}
  
 
'''''The Legend of Zelda: Collector's Edition''''' is a compilation of four video games from Nintendo's ''The Legend of Zelda'' series, a twenty-minute demo of ''[[The Legend of Zelda: The Wind Waker]]'', and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
 
'''''The Legend of Zelda: Collector's Edition''''' is a compilation of four video games from Nintendo's ''The Legend of Zelda'' series, a twenty-minute demo of ''[[The Legend of Zelda: The Wind Waker]]'', and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.
 +
 +
== Emulation Information ==
 +
=== DirectX with NES Games ===
 +
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
 +
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}}
 +
 +
As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.
  
 
== Problems ==
 
== Problems ==
=== {{s}}Third Width Graphics in NES Titles{{/s}} ===
+
{{Problems|{{#vardefineecho:problems|
NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan and disable XFB. Another workaround is enabling real XFB, but the game will run at a low resolution.
+
=== <s>External Frame Buffer</s> ===
{{image|Legend of Zelda-Collector's Edition-Half Width.png|Third width graphics}}
+
NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or <b>hold B</b> on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
{{image|Legend of Zelda-Collector's Edition-Appropriate display.png|Appropriate display|br}}
+
 
 +
}}}}
  
=== {{s}}Broken Graphics in NES Titles{{/s}} ===
+
== Enhancements ==
NES titles are unplayable due the major graphical issues. Fixed by {{revision|4.0-1288}}.
+
=== Internal Resolution ===
 +
Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc.
  
=== Intermittent Nvidia display issue ===
+
=== Texture Filtering ===
Users with an Nvidia graphics card may experience intermittent graphical display issues, there is no known work-around see issue [https://bugs.dolphin-emu.org/issues/9453 9453]
+
Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's [[GameINI]].
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|Nvidia Title Corruption|br}}
 
  
== Enhancements ==
 
 
=== HD Texture Pack ===
 
=== HD Texture Pack ===
 
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread]
 
[https://forums.dolphin-emu.org/Thread-the-legend-of-zelda-collector-s-edition-hd-texture-pack-v0-3-2015-04-29-update Zelda: Collector's Edition HD Texture Pack forum thread]
  
 
=== FPS Hacks ===
 
=== FPS Hacks ===
Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes.
+
Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes. (All of these codes are activated by using the AR section in Dolphin.)
  
 
==== Ocarina of Time ====
 
==== Ocarina of Time ====
Line 93: Line 100:
 
60000000 00000000
 
60000000 00000000
 
E2000001 80008000
 
E2000001 80008000
20141C30 BF800000
+
20097FFC 80030010
04141C30 BFAAAAAB
 
E2000001 80008000
 
201385A0 BF800000
 
04141C30 BFAAAAAB
 
E2000001 80008000
 
20097FF8 C3A1005C
 
 
C2097FF8 00000004
 
C2097FF8 00000004
 
3DC03FAA 61CEAAAB
 
3DC03FAA 61CEAAAB
Line 105: Line 106:
 
C3A1005C EFAF0772
 
C3A1005C EFAF0772
 
39C00000 00000000
 
39C00000 00000000
E2000001 80008000
+
C20290A0 00000008
203F6078 3FAAAAAB
+
3DC08002 61CE4D94
043F6078 3FE38E39
+
81E10074 7C0E7800
 +
40820028 3DC03F40
 +
91C20000 C2220000
 +
C0030000 EC110032
 +
D0030000 C003000C
 +
EC110032 D003000C
 +
38800001 00000000
 +
C2028A78 00000007
 +
2C040001 3861005C
 +
40820028 3DC03F40
 +
91C20000 C2220000
 +
C0030000 EC110032
 +
D0030000 C003000C
 +
EC110032 D003000C
 +
60000000 00000000
 +
04141C30 C1000000
 +
04BE7AD0 240700A4
 +
04BE7B80 240700A4
 +
04BE792C 240700A6
 
E2000001 80008000
 
E2000001 80008000
 
2030977C ED494024
 
2030977C ED494024
C230977C 00000004
+
C217B930 00000002
 +
3DC040B0 91C20000
 +
C0420000 00000000
 +
C2309434 00000004
 
3DC03FAA 61CEAAAB
 
3DC03FAA 61CEAAAB
91C21000 C1E21000
+
91C20004 C2220004
ED0F0232 ED494024
+
EF7100B2 39C00000
 
60000000 00000000
 
60000000 00000000
E2000001 80008000
+
C23096B8 00000004
2036D0C8 3F800000
 
0436D0C8 00000000
 
0436D0DC 00000000
 
0436D0F0 40000000
 
E2000001 80008000
 
20094A10 C3810014
 
C2094A10 00000004
 
 
3DC03FAA 61CEAAAB
 
3DC03FAA 61CEAAAB
91C21000 C1E21000
+
91C20004 C2220004
C3810014 EF8F0732
+
EFB100B2 39C00000
 +
60000000 00000000
 +
C22C985C 00000006
 +
3DC03F40 91C20000
 +
C2220000 C0030000
 +
EC110032 D0030000
 +
C003000C EC110032
 +
D003000C 38800001
 +
60000000 00000000
 +
04049D64 38607FFF
 +
C21DF14C 00000005
 +
3DC03FB3 61CEAAAB
 +
91C20000 C2220000
 +
C0030000 EC110032
 +
D0030000 38800000
 
60000000 00000000
 
60000000 00000000
 
E2000001 80008000
 
E2000001 80008000
2009473C C3A1005C
+
200AE7C4 D00504DC
 +
C202A454 00000006
 +
3C808002 60846180
 +
80A1006C 7C042800
 +
40820018 3C803B99
 +
6084999A 90830000
 +
3C80BF40 9083000C
 +
38800001 00000000
 +
C2029EAC 00000004
 +
3861005C 2C040001
 +
40820010 3CA03B99
 +
60A5999A 90A30000
 +
60000000 00000000
 
C209473C 00000004
 
C209473C 00000004
 
3DC03FAA 61CEAAAB
 
3DC03FAA 61CEAAAB
Line 134: Line 175:
 
C3A1005C EFAF0772
 
C3A1005C EFAF0772
 
39C00000 00000000
 
39C00000 00000000
E2000001 80008000
+
041385A0 C1000000
200982CC C3810014
+
02C8DC66 000000AE
C20982CC 00000004
+
02C8DC6C 000000AE
3DC03FAA 61CEAAAB
 
91C21000 C1E21000
 
C3810014 EF8F0732
 
60000000 00000000
 
 
E2000001 80008000
 
E2000001 80008000
 
</pre>
 
</pre>
Line 146: Line 183:
 
== Configuration ==
 
== Configuration ==
 
{{Config
 
{{Config
|efb2texonly                    = Off
 
|efb2texonlynotes              = For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
 
|forcefilter     = Off
 
|forcefilternotes     = For NES titles: prevents corrupt graphics
 
|anisotropic     = 1x
 
|anisotropicnotes     = For NES titles: prevents broken text
 
|accuratetexturecache      = Safe (Position 1)
 
|accuratetexturecachenotes  = For NES titles: fixes wrong sprites and text flickering
 
|progressivescan            = On
 
|progressivescannotes      = For NES titles: fix graphic output, XFB must not be Virtual
 
 
}}
 
}}
  
Line 162: Line 189:
 
{{VersionCompatibilityVersion|5350|***|Black screen after choosing a game}}
 
{{VersionCompatibilityVersion|5350|***|Black screen after choosing a game}}
 
{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}}
 
{{VersionCompatibilityVersion|6088|****|Multi DOL loading implemented, all games boot now}}
{{VersionCompatibilityVersion|4.0-1288|*****|Broken graphics in NES titles fixed}}
+
{{VersionCompatibilityVersion|4.0-1288|****|Broken graphics in NES titles fixed, Minor graphical issues}}
{{VersionCompatibilityVersion|4.0-9198|*****|Plays fine, experienced a bug on title screen corruption that comes goes, Nvidia driver issue.}}
+
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects NES titles}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
Line 176: Line 203:
 
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
 
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
 
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
 
{{testing/entry|revision=4.0-553|OS=Windows 7|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
+
{{testing/entry|revision=4.0-3336|OS=Windows 8.1|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=mbc07}}
 
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
 
{{testing/entry|revision=4.0-3367|OS=Linux|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
 
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660|result=NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.|tester=Smartlord}}
 
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 660|result=NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering.|tester=Smartlord}}
 +
{{testing/entry|revision=5.0-2191|OS=Windows 10|CPU=Intel Core i5 3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|result=Playable with minor graphical issues. DX11 or DX12 must be used as backend to remove pause menu artifacts. Hyrule HUD elements are not placed correctly.|tester=PimpWithALimp}}
 
{{testing/end}}
 
{{testing/end}}
  
Line 185: Line 213:
 
|vid1=DkW0mqQi0bo|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Collector's Edition (1080p HD) - Nintendo GameCube
 
|vid1=DkW0mqQi0bo|cap1=Dolphin Emulator 4.0.2 - The Legend of Zelda: Collector's Edition (1080p HD) - Nintendo GameCube
 
|vid2=vjYJ5uGOH48|cap2=Zelda Ocarina Of time:GameCube Collectors Disc:Dolphin r7228
 
|vid2=vjYJ5uGOH48|cap2=Zelda Ocarina Of time:GameCube Collectors Disc:Dolphin r7228
 +
|vid3=FlAC2eD_Ilw|cap3=The Legend of Zelda: Collector's Edition [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
 +
|vid3=SbX03-B5tBs|cap4=The Legend of Zelda: Collector's Edition - A Quick Retrospective
 
}}
 
}}
 +
 
{{Navigation/Zelda}}
 
{{Navigation/Zelda}}
  
 
[[Category:GameCube games|Legend of Zelda, The: Collector's Edition]]
 
[[Category:GameCube games|Legend of Zelda, The: Collector's Edition]]
 
[[Category:Zelda ucode games]]
 
[[Category:Zelda ucode games]]
 +
[[Category:Ships with debugging symbols]]

Latest revision as of 03:18, 2 July 2019

The Legend of Zelda: Collector's Edition
TheLegendOfZeldaCollectorsEdition.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Release date(s) JP November 7, 2003
EU November 14, 2003
NA November 17, 2003
AUS March 19, 2004
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Collector's Edition
Perfect
GameIDs PZLP01, PZLJ01, PZLE01
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.

Emulation Information

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.

Problems

External Frame Buffer

NES titles and Ocarina of Time can have minor issues with interlaced mode and pause screens respectively. This is solved by setting External Frame Buffer to Real or hold B on the controller during game startup to activate Progressive Scan. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Internal Resolution

Setting Internal Resolution to a multiple of 2x causes blurry graphics in NES games. This can be fixed by using native resolution, 3x resolution, 5x resolution, etc.

Texture Filtering

Using Force Texture Filtering or Anisotropic Filtering causes corrupt graphics and text in NES games. Because of this, both settings are defaulted to "Off" and "1x" respectively by this title's GameINI.

HD Texture Pack

Zelda: Collector's Edition HD Texture Pack forum thread

FPS Hacks

Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes. (All of these codes are activated by using the AR section in Dolphin.)

Ocarina of Time

$OoT - 60FPS Hack
00C8D2C1 00000001
$OoT - 60FPS Jump Fix
00C8D24D 000000DE
$OoT - 30FPS Hack
00C8D2C1 00000002
$OoT - 30FPS Jump Fix
00C8D24D 000000BD

Majora's Mask

$Majora's Mask - 60FPS Hack
00E4FB82 00000001
$Majora's Mask - 60FPS Animation Slow Down
00E4DDF1 00000001
$Majora's Mask - 60FPS Jump Fix
00E4DD7D 000000DE
$Majora's Mask - 60FPS Hack, Animation,  Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000001
00E4DDF1 00000001
1A13E1B8 00000800
00E4DD7D 000000DE
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003
0A13E1B8 00000800
00E4DD7D 0000009C
$Majora's Mask - 30FPS Hack
00E4FB82 00000002
$Majora's Mask - 30FPS Animation Slow Down
00E4DDF1 00000002
$Majora's Mask - 30FPS Jump Fix
00E4DD7D 000000BD
$Majora's Mask - 30FPS Hack, Animation, Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000002
00E4DDF1 00000002
1A13E1B8 00000800
00E4DD7D 000000BD
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003

Widescreen Render Fix

The Gecko Code fixes clipping in the 3D games. Make Sure the Dolphin Widescreen Hack is Disabled before running the game to use this code.

NTSC-U

200350C8 ED494024
C20350C8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
20097FFC 80030010
C2097FF8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3A1005C EFAF0772
39C00000 00000000
C20290A0 00000008
3DC08002 61CE4D94
81E10074 7C0E7800
40820028 3DC03F40
91C20000 C2220000
C0030000 EC110032
D0030000 C003000C
EC110032 D003000C
38800001 00000000
C2028A78 00000007
2C040001 3861005C
40820028 3DC03F40
91C20000 C2220000
C0030000 EC110032
D0030000 C003000C
EC110032 D003000C
60000000 00000000
04141C30 C1000000
04BE7AD0 240700A4
04BE7B80 240700A4
04BE792C 240700A6
E2000001 80008000
2030977C ED494024
C217B930 00000002
3DC040B0 91C20000
C0420000 00000000
C2309434 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EF7100B2 39C00000
60000000 00000000
C23096B8 00000004
3DC03FAA 61CEAAAB
91C20004 C2220004
EFB100B2 39C00000
60000000 00000000
C22C985C 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
04049D64 38607FFF
C21DF14C 00000005
3DC03FB3 61CEAAAB
91C20000 C2220000
C0030000 EC110032
D0030000 38800000
60000000 00000000
E2000001 80008000
200AE7C4 D00504DC
C202A454 00000006
3C808002 60846180
80A1006C 7C042800
40820018 3C803B99
6084999A 90830000
3C80BF40 9083000C
38800001 00000000
C2029EAC 00000004
3861005C 2C040001
40820010 3CA03B99
60A5999A 90A30000
60000000 00000000
C209473C 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3A1005C EFAF0772
39C00000 00000000
041385A0 C1000000
02C8DC66 000000AE
02C8DC6C 000000AE
E2000001 80008000

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11369 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7436 Windows 7 AMD Phenom II x6 1055T @ 3.5GHz NVIDIA GeForce GTS 450 Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, RDilus
r7598 Windows 7 Intel Core i5-760 @ 3.2GHz NVIDIA GeForce 460 Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. jessek
3.0 Windows 7 Intel Pentium P6200 @ 2.13GHz Intel N64 games work fine without changes, NES games crash Dolphin. MoeBoy76
r7719 Windows 7 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. Mamid
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. Ac
4.0.2 Windows 7 Intel Pentium G1610 @ 2.6GHz Intel HD Graphics Majora is quite playable : 15-20FPS, no glitches hivaoa
4.0-553 Windows 7 Intel Pentium G630 @ 2.7GHz NVIDIA GeForce 8400GS 512MB NES Graphics are a glitched out mess. dude22072
4.0-3336 Windows 8.1 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 635M Perfect, no glitches mbc07
4.0-3367 Linux Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GT 640 Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time anon
4.0-7840 Windows 10 Intel Core i5-3570K @ 4.5GHz NVIDIA GeForce GTX 660 NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering. Smartlord
5.0-2191 Windows 10 Intel Core i5 3570K @ 4.2GHz NVIDIA GeForce GTX 970 Playable with minor graphical issues. DX11 or DX12 must be used as backend to remove pause menu artifacts. Hyrule HUD elements are not placed correctly. PimpWithALimp

Gameplay Videos