Difference between revisions of "The Legend of Zelda: Collector's Edition"

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=== Intermittent Nvidia display issue ===
 
=== Intermittent Nvidia display issue ===
 
Users with an Nvidia graphics card may experience intermittent graphical display issues, there is no known work-around see issue [https://bugs.dolphin-emu.org/issues/9453 9453]
 
Users with an Nvidia graphics card may experience intermittent graphical display issues, there is no known work-around see issue [https://bugs.dolphin-emu.org/issues/9453 9453]
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|Nvidia Title Corruption}}
+
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|Nvidia Title Corruption|br}}
  
 
== Enhancements ==
 
== Enhancements ==

Revision as of 15:22, 7 April 2016

The Legend of Zelda: Collector's Edition
TheLegendOfZeldaCollectorsEdition.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Release date(s) JP November 7, 2003
NA November 17, 2003
EU November 14, 2003
AUS March 19, 2004
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Collector's Edition
Perfect
GameIDs PZLP01, PZLJ01, PZLE01
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.

Problems

Template:SThird Width Graphics in NES TitlesTemplate:/s

NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan and disable XFB. Another workaround is enabling real XFB, but the game will run at a low resolution.

Template:SBroken Graphics in NES TitlesTemplate:/s

NES titles are unplayable due the major graphical issues. Fixed by 4.0-1288.

Intermittent Nvidia display issue

Users with an Nvidia graphics card may experience intermittent graphical display issues, there is no known work-around see issue 9453

Enhancements

HD Texture Pack

Zelda: Collector's Edition HD Texture Pack forum thread

FPS Hacks

Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes.

Ocarina of Time

$OoT - 60FPS Hack
00C8D2C1 00000001
$OoT - 60FPS Jump Fix
00C8D24D 000000DE
$OoT - 30FPS Hack
00C8D2C1 00000002
$OoT - 30FPS Jump Fix
00C8D24D 000000BD

Majora's Mask

$Majora's Mask - 60FPS Hack
00E4FB82 00000001
$Majora's Mask - 60FPS Animation Slow Down
00E4DDF1 00000001
$Majora's Mask - 60FPS Jump Fix
00E4DD7D 000000DE
$Majora's Mask - 60FPS Hack, Animation,  Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000001
00E4DDF1 00000001
1A13E1B8 00000800
00E4DD7D 000000DE
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003
0A13E1B8 00000800
00E4DD7D 0000009C
$Majora's Mask - 30FPS Hack
00E4FB82 00000002
$Majora's Mask - 30FPS Animation Slow Down
00E4DDF1 00000002
$Majora's Mask - 30FPS Jump Fix
00E4DD7D 000000BD
$Majora's Mask - 30FPS Hack, Animation, Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000002
00E4DDF1 00000002
1A13E1B8 00000800
00E4DD7D 000000BD
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003

Widescreen Render Fix

The Gecko Code fixes clipping in the 3D games. Make Sure the Dolphin Widescreen Hack is Disabled before running the game to use this code.

NTSC-U

200350C8 ED494024
C20350C8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
20141C30 BF800000
04141C30 BFAAAAAB
E2000001 80008000
201385A0 BF800000
04141C30 BFAAAAAB
E2000001 80008000
20097FF8 C3A1005C
C2097FF8 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3A1005C EFAF0772
39C00000 00000000
E2000001 80008000
203F6078 3FAAAAAB
043F6078 3FE38E39
E2000001 80008000
2030977C ED494024
C230977C 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
E2000001 80008000
2036D0C8 3F800000
0436D0C8 00000000
0436D0DC 00000000
0436D0F0 40000000
E2000001 80008000
20094A10 C3810014
C2094A10 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3810014 EF8F0732
60000000 00000000
E2000001 80008000
2009473C C3A1005C
C209473C 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3A1005C EFAF0772
39C00000 00000000
E2000001 80008000
200982CC C3810014
C20982CC 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
C3810014 EF8F0732
60000000 00000000
E2000001 80008000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anisotropic Filtering 1x For NES titles: prevents broken text
Force Texture Filtering Off For NES titles: prevents corrupt graphics
Store EFB Copies to Texture Only Off For N64 titles: fixes menu background and Bomber's Notebook in Majora's Mask
Texture Cache Accuracy Safe (Position 1) For NES titles: fixes wrong sprites and text flickering
Enable Progressive Scan On For NES titles: fix graphic output, XFB must not be Virtual

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11197 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7436 Windows 7 AMD Phenom II x6 1055T @ 3.5GHz NVIDIA GeForce GTS 450 Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, RDilus
r7598 Windows 7 Intel Core i5-760 @ 3.2GHz NVIDIA GeForce 460 Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. jessek
3.0 Windows 7 Intel Pentium P6200 @ 2.13GHz Intel N64 games work fine without changes, NES games crash Dolphin. MoeBoy76
r7719 Windows 7 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. Mamid
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. Ac
4.0.2 Windows 7 Intel Pentium G1610 @ 2.6GHz Intel HD Graphics Majora is quite playable : 15-20FPS, no glitches hivaoa
4.0-553 Windows 7 Intel Pentium G630 @ 2.7GHz NVIDIA GeForce 8400GS 512MB NES Graphics are a glitched out mess. dude22072
4.0-3336 Windows 8.1 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 635M Perfect, no glitches Jhonn
4.0-3367 Linux Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GT 640 Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time anon
4.0-7840 Windows 10 Intel Core i5-3570K @ 4.5GHz NVIDIA GeForce GTX 660 NES games are unplayable due to stretching issues that aren't fixed by either XFB setting or by the config recommended on the wiki page. Ocarina of Time seems perfect save for the menu background being black with Store EFB Copies to Texture Only enabled, and discolored glitchy-looking backgrounds with the same setting disabled. Otherwise, N64 games seem to run at a flawless emulation of the N64 game, at 20 fps. Works well with OpenGL renderer, at 1080p with 4x SSAA, 16x Anistropic Filtering. Smartlord

Gameplay Videos