Difference between revisions of "The Legend of Zelda: Collector's Edition"

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{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5GHz|GPU=nVidia GeForce GTS 450|result=Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64|tester=RDilus}}
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{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64|tester=RDilus}}
{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.2GHz|GPU=nVidia GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}}
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{{testing/entry|revision=7598|OS=Windows 7 x64|CPU=Intel Core i5-760 @ 3.2GHz|GPU=NVIDIA GeForce 460|result= Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly.|tester=jessek}}
 
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30.|tester=Mamid}}
 
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Pentium @ 2.1GHz|GPU=ATI Mobility Radeon HD 4570|result=NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30.|tester=Mamid}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable.|tester=Ac}}
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{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable.|tester=Ac}}
 
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel|result=N64 games work fine without changes, NES games crash Dolphin.|tester=MoeBoy76}}
 
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium P6200 @ 2.13GHz|GPU=Intel|result=N64 games work fine without changes, NES games crash Dolphin.|tester=MoeBoy76}}
{{testing/entry|revision=4.0-553|OS=Windows 7 x64|CPU=Intel Pentium G630 @ 2.7GHz|GPU=nVidia GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
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{{testing/entry|revision=4.0-553|OS=Windows 7 x64|CPU=Intel Pentium G630 @ 2.7GHz|GPU=NVIDIA GeForce 8400GS 512MB|result=NES Graphics are a glitched out mess. |tester=dude22072}}
 
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
 
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Pentium G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Majora is quite playable : 15-20FPS, no glitches|tester=hivaoa}}
{{testing/entry|revision=4.0-3367|OS=Linux x64|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=nVidia GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
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{{testing/entry|revision=4.0-3367|OS=Linux x64|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GT 640|result=Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time|tester=anon}}
{{testing/entry|revision=4.0-3336|OS=Windows 8.1 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
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{{testing/entry|revision=4.0-3336|OS=Windows 8.1 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect, no glitches|tester=Jhonn}}
 
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Revision as of 00:09, 29 May 2015

The Legend of Zelda: Collector's Edition
TheLegendOfZeldaCollectorsEdition.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Release date(s) JP November 7, 2003
NA November 17, 2003
EU November 14, 2003
AUS March 19, 2004
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Collector's Edition
Perfect
GameIDs PZLP01, PZLJ01, PZLE01
See also...

Dolphin Forum thread
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.

Patches

HD Texture Pack

Download here

60FPS

Note: The game runs at 20FPS by default. These hacks introduce many game breaking bugs, and should only be used for experimental purposes.

Ocarina of Time

$OoT - 60FPS Hack
00C8D2C1 00000001
$OoT - 60FPS Jump Fix
00C8D24D 000000DE
$OoT - 30FPS Hack
00C8D2C1 00000002
$OoT - 30FPS Jump Fix
00C8D24D 000000BD

Majora's Mask

$Majora's Mask - 60FPS Hack
00E4FB82 00000001
$Majora's Mask - 60FPS Animation Slow Down
00E4DDF1 00000001
$Majora's Mask - 60FPS Jump Fix
00E4DD7D 000000DE
$Majora's Mask - 60FPS Hack, Animation, Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000001
00E4DDF1 00000001
1A13E1B8 00000800
00E4DD7D 000000DE
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003
0A13E1B8 00000800
00E4DD7D 0000009C
$Majora's Mask - 30FPS Hack
00E4FB82 00000002
$Majora's Mask - 30FPS Animation Slow Down
00E4DDF1 00000002
$Majora's Mask - 60FPS Jump Fix
00E4DD7D 000000BD
$Majora's Mask - 30FPS Hack, Animation, Jump + Hold Y to Disable
5A13E1B8 00000800
00E4FB82 00000002
00E4DDF1 00000002
1A13E1B8 00000800
00E4DD7D 000000BD
4A13E1B8 00000800
00E4FB82 00000003
00E4DDF1 00000003

Widescreen render fix

Enable Dolphin's widescreen hack before running the game.

$Ocarina of Time Widescreen
041385A0 BFAB0000
$Majora's Mask Widescreen
04141C30 BFAB0000

Problems

Third Width Graphics in NES Titles

NES titles will display using only a third of the screen width, partially showing an offset copy of the screen on the side. Enable Progressive Scan to avoid this. It also may be necessary to hold B while booting the game at least one time to properly enable Progressive Scan and disable XFB. Another workaround is enabling real XFB, but the game will run at a low resolution.

Broken Graphics in NES Titles

NES titles are unplayable due the major graphical issues. Fixed by 4.0-1288.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Anisotropic Filtering 1x For NES titles: prevents broken text
Force Texture Filtering Off For NES titles: prevents corrupt graphics
Texture Cache Accuracy Safe (Position 1) For NES titles: fixes wrong sprites and text flickering
Enable Progressive Scan On For NES titles: fix graphic output, XFB must not be Virtual

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11238 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7436 Windows 7 x64 AMD Phenom II x6 1055T @ 3.5GHz NVIDIA GeForce GTS 450 Perfect: 60FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64 RDilus
r7598 Windows 7 x64 Intel Core i5-760 @ 3.2GHz NVIDIA GeForce 460 Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit byFPS checked, audio throttle enabled). Otherwise, games run perfectly. jessek
r7719 Windows 7 x64 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. Mamid
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz NVIDIA GeForce 9400M Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. Ac
^3.0 Windows 7 x64 Intel Pentium P6200 @ 2.13GHz Intel N64 games work fine without changes, NES games crash Dolphin. MoeBoy76
4.0-553 Windows 7 x64 Intel Pentium G630 @ 2.7GHz NVIDIA GeForce 8400GS 512MB NES Graphics are a glitched out mess. dude22072
^4.0.2 Windows 7 x64 Intel Pentium G1610 @ 2.6GHz Intel HD Graphics Majora is quite playable : 15-20FPS, no glitches hivaoa
4.0-3367 Linux x64 Intel Core i5-4670K @ 3.4GHz NVIDIA GeForce GT 640 Both Ocarina of Time and Majora's Mask crash/hang after a random amount of time anon
^4.0-3336 Windows 8.1 x64 Intel Core i7-3630QM @ 2.4GHz NVIDIA GeForce GT 635M Perfect, no glitches Jhonn

Gameplay Videos

Template:Navigation Zelda