The Legend of Zelda: Collector's Edition

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The Legend of Zelda: Collector's Edition
TheLegendOfZeldaCollectorsEdition.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Release date(s) JP November 7, 2003
NA November 17, 2003
EU November 14, 2003
AUS March 19, 2004
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Collector's Edition
Perfect
GameIDs ,
See also...

Dolphin Forum thread
Open Issues
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Debug Symbol Files

The Legend of Zelda: Collector's Edition is a compilation of four video games from Nintendo's The Legend of Zelda series, a twenty-minute demo of The Legend of Zelda: The Wind Waker, and two featurettes. It was released for the Nintendo GameCube on November 7, 2003 in Japan; November 14, 2003 in Europe; November 17, 2003 in North America; and March 19, 2004 in Oceania. Not available for purchase, it was distributed through various promotions and bundles.

Problems

Graphical Issues with NES games

From r6088 and newer, NES games are booted, but they are unplayable due the major graphical issues.

Instability with N64 games

From r6088 and newer, the N64 games are fully working with minor graphical and sound issues. Both Majora's Mask and Ocarina of Time will crash every 5-10 minutes unless FPS are limited to 20-30, "Limit by FPS" is turned on, EFB copy is set to "Real", and the audio throttle is turned on.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
CPU Emulator Engine JIT/JITiL Revision older than r6088 will crash beyond main menu unless you use Interpreter mode (very slow)

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Collector's Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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Δ
Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7436 Windows 7 x64 AMD Phenom II x6 1055T @ 3.5GHz nVidia GeForce GTS 450 Perfect: 60 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, x64 RDilus
r7598 Windows 7 x64 Intel Core i5-760 @ 3.2GHz nVidia GeForce 460 Ocarina of Time and Majora's mask crash every 15-20 minutes unless the above settings are used (20FPS limit, limit by fps checked, audio throttle enabled). Otherwise, games run perfectly. jessek
r7719 Windows 7 x64 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 NES games are unplayable due to big graphical errors. N64 runs fine with framelimit to 20-30. Mamid
3.0-415 Mac OS X 10.6.8 Intel Core 2 Duo @ 2.13GHz nVidia GeForce 9400M Nearly unplayable. NES games don't work at all, a glitchy screen that is mostly black is shown. N64 games run, but really slowly. However, the menus and the videos run fine, and Wind Waker demo runs just as the full version does, which is a bit slow but fully playable. Ac
style="white-space:nowrap;Expression error: Unrecognized word "x".Expression error: Unrecognized word "x". Windows 7 Intel Pentium P6200 @2.13GHz Intel N64 games work fine without changes, NES games crash dolphin MoeBoy76

Gameplay Videos

Template:Navigation Zelda