Difference between revisions of "The Legend of Zelda: Four Swords Adventures"

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== Testing ==
 
== Testing ==
 
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{{Test Entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}}
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{{Test Entry|revision=4598|OS=Windows Vista x86|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in|tester=}}
{{Test Entry|revision=6315|OS=|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)}}
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{{Test Entry|revision=6315|OS=|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)|tester=}}
{{Test Entry|revision=6887|OS=Windows Vista SP2 x86|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Playable: Could play until the Moon Gate crash. 50-60 FPS with DX9 plug-in and OpenCL enabled.}}
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{{Test Entry|revision=6887|OS=Windows Vista SP2 x86|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Playable: Could play until the Moon Gate crash. 50-60 FPS with DX9 plug-in and OpenCL enabled.|tester=}}
{{Test Entry|revision=7303|OS=Windows 7 x64|CPU=AMD Phenom II n850 Triple Core Processor @ 2.2 GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30 FPS with DX11}}
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{{Test Entry|revision=7303|OS=Windows 7 x64|CPU=AMD Phenom II n850 Triple Core Processor @ 2.2 GHz|GPU=ATI Mobility Radeon HD 4250|result=Slow: 10-30 FPS with DX11|tester=}}
 
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Revision as of 06:07, 14 March 2011

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, Multiplayer
Input methods GameCube controller, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs G4SE01, G4SP01, G4SJ01
See also...

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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

Resizing the Window (DX9)

Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in.

Z-Order Issues

Some sprites, primarily trees, are not ordered appropriately and layer on top of the player sprites. Refer issue 3426

300px

Odd Glitches

Odd rendering glitches sometimes occur, refer issue 3427.

File:Four Swords-Oddity.png

Moon Gate Crash

The game crashes when entering a Moon Gate, or operates very slowly under some versions.

Can't Hold Button

In the game, there are events that require to hold a button such as pulling a switch. You may find that you cannot hold it for long because it is disrupted among frames. This problem can be avoided by disabling "idle skipping" in the configuration, however the game will be slower a bit.

Configuration

This title does not need non-default settings to run properly.

Gameboy Player

Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:

  1. Launch Dolphin (only r6059 or newer will work with DSP HLE plug-in, otherwise you must use DSP LLE plug-in, but in older revisions it is very slow!)
  2. Start Legend of Zelda: Four Swords Adventures and choose multi player
  3. In connection screen, go to Config => GameCube and change the ports to GBA
  4. Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
  5. When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.

To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Four Swords Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11673 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos