The Legend of Zelda: Four Swords Adventures: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 39: | Line 39: | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|safetecturecache = On | |safetecturecache = On | ||
|safetecturecachenotes = If disabled, you may experience various texture errors and black | |safetecturecachenotes = If disabled, you may experience various texture errors and all Link sprites will be black | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = | ||
Line 63: | Line 63: | ||
|audiobackendnotes = | |audiobackendnotes = | ||
}} | }} | ||
==Gameplay Videos== | ==Gameplay Videos== | ||
*[http://www.youtube.com/watch?v=1H_xciSlFww Zelda Four Swords on Dolphin] | *[http://www.youtube.com/watch?v=1H_xciSlFww Zelda Four Swords on Dolphin] |
Revision as of 02:19, 17 June 2010
The Legend of Zelda: Four Swords Adventures | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
GameBoy Player
Emulation of GameBoy Player (required for multi-player) doesn't work. It can be enabled in Configurations => GameCube, but the game will not detect it.
Configuration
This title does not need non-default settings to run properly.