The Legend of Zelda: Four Swords Adventures: Difference between revisions

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(Added a easier way to change fifo/watermark)
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== Problems ==
== Problems ==
===Gameboy Player===
===Gameboy Player===
Gameboy connection support can be supported via VBA M. Refer, [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc [Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin] for details.
Gameboy connection support can be supported via VBA M. Refer, [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin] for details.


== Configuration ==
== Configuration ==

Revision as of 13:08, 19 August 2010

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Input methods Gamepad, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs
See also...

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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

Gameboy Player

Gameboy connection support can be supported via VBA M. Refer, Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin for details.

Configuration

This title does not need non-default settings to run properly.

Watermark Tightness needs to be increased in the game properties (rclick on game) so add a large number in there.

Gameplay Videos