The Legend of Zelda: Four Swords Adventures: Difference between revisions
(Added a easier way to change fifo/watermark) |
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== Problems == | == Problems == | ||
===Gameboy Player=== | ===Gameboy Player=== | ||
Gameboy connection support can be supported via VBA M. Refer, [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc | Gameboy connection support can be supported via VBA M. Refer, [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin] for details. | ||
== Configuration == | == Configuration == |
Revision as of 13:08, 19 August 2010
The Legend of Zelda: Four Swords Adventures | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Input methods | Gamepad, GameBoy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
Gameboy Player
Gameboy connection support can be supported via VBA M. Refer, Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin for details.
Configuration
This title does not need non-default settings to run properly.
Watermark Tightness needs to be increased in the game properties (rclick on game) so add a large number in there.