The Legend of Zelda: Four Swords Adventures: Difference between revisions
(→Resizing the Window: only happens on DirectX9) |
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
|graphicsplugin = | |graphicsplugin = OpenGL or Direct3d 11 | ||
|graphicspluginnotes = | |graphicspluginnotes = The Direct3d 9 plug-in has invisible texture problems post window resizing | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
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|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|safetexturecache = On | |safetexturecache = On | ||
|safetexturecachenotes = If disabled, you may experience various texture errors and all Link sprites will be black | |safetexturecachenotes = If disabled, you may experience various texture errors and all Link sprites will be black. Unclear if "fast" is safe. | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = |
Revision as of 15:39, 20 August 2010
The Legend of Zelda: Four Swords Adventures | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Input methods | Gamepad, GameBoy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
Resizing the Window DX9
Switching between fullscreen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible.
This does not happen on DirectX10/11
Gameboy Player
Gameboy connection support can be supported via VBA M. Refer, Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin for details.
FIFO Errors
FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click on the game). Revise to a value more than 100 till the errors go away.
Configuration
This title does not need non-default settings to run properly.