The Legend of Zelda: Four Swords Adventures: Difference between revisions

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(Added instructions in how to connect GBA and moved it to Configuration, since they dont are a problem anymore - minor typing fixes)
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== Problems ==
== Problems ==
===Resizing the Window DX9===
===Resizing the Window (DX9)===
Switching between fullscreen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible.
Switching between fullscreen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plugin
 
This does not happen on DirectX10/11
 
===Gameboy Player===
Gameboy connection support can be supported via VBA M. Refer, [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin] for details.


===FIFO Errors===
===FIFO Errors===
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|recompilernotes      =  
|recompilernotes      =  
|graphicsplugin        = OpenGL or Direct3d 11
|graphicsplugin        = OpenGL or Direct3D 11
|graphicspluginnotes  = The Direct3d 9 plug-in has invisible texture problems post window resizing
|graphicspluginnotes  = The Direct3D 9 plug-in has invisible texture problems post window resizing
|forcefilter          =  
|forcefilter          =  
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|audiobackend          =  
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|audiobackendnotes    =  
}}
}}===Gameboy Player===
Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS ([http://www.pocketheaven.com/ph/wiki/GBA_BIOS see here] a excellent dump guide). To connect GBA:
#Launch Dolphin (only {{revision|6059}} or newer will work, in older revisions you can use DSP LLE Plugin, but it is very slow!)
#Start Legend of Zelda: Four Swords Adventures and choose multiplayer
#In connection screen, go to Config => GameCube and change the ports to GBA
#Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection and use default settings (127.0.0.1)
#When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise as a GBA and game will detect it
 
To connect other GBAs, just repeat last instruction. If you are in doubt, refer to [http://www.youtube.com/watch?v=Mpx_ZQp6Fxc this video] for more details.
 


==Gameplay Videos==
==Gameplay Videos==

Revision as of 19:35, 24 August 2010

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Input methods Gamepad, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs
See also...

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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

Resizing the Window (DX9)

Switching between fullscreen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plugin

FIFO Errors

FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click on the game). Revise to a value more than 100 till the errors go away.

Configuration

This title does not need non-default settings to run properly.===Gameboy Player=== Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here a excellent dump guide). To connect GBA:

  1. Launch Dolphin (only r6059 or newer will work, in older revisions you can use DSP LLE Plugin, but it is very slow!)
  2. Start Legend of Zelda: Four Swords Adventures and choose multiplayer
  3. In connection screen, go to Config => GameCube and change the ports to GBA
  4. Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection and use default settings (127.0.0.1)
  5. When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise as a GBA and game will detect it

To connect other GBAs, just repeat last instruction. If you are in doubt, refer to this video for more details.


Gameplay Videos