Difference between revisions of "The Legend of Zelda: Four Swords Adventures"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Updated details of FIFO error and moved test information to a test entry.)
Line 21: Line 21:
  
 
===FIFO Errors===
 
===FIFO Errors===
FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click  on the game). Revise to a value more than 100 till the errors go away.
+
FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click  on the game). Revise to a value more than 200 till the errors go away.
  
 
== Configuration ==
 
== Configuration ==
Line 55: Line 55:
 
|realxfb              =  
 
|realxfb              =  
 
|realxfbnotes          =  
 
|realxfbnotes          =  
 +
|watermark            = 200 or higher
 +
|watermarknotes        = Using a lower value will result in a lot of FIFO errors.
 
|dspplugin            =  
 
|dspplugin            =  
 
|dsppluginnotes        =  
 
|dsppluginnotes        =  
Line 79: Line 81:
  
 
== Testing ==
 
== Testing ==
update 10/28/2010, using dolphin rev 6315 with d11 and vba-m rev966 (from emucr, needs d3dx9_43 found in directx june 2010) playable in multyplayer with fullspeed in dolphin and vba-m. (i7 720qm +  ati HD5730 1gb (a 5770 gddr3 )
 
 
 
{{Testing}}
 
{{Testing}}
 
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
 
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
{{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}}|}
+
{{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}}
 +
{{Test Entry|revision=6315|OS=???|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)}}
 +
|}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==

Revision as of 22:31, 28 October 2010

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Input methods Gamepad, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs G4SE01, G4SP01, G4SJ01
See also...

Search Dolphin Forums
Open Issues

Search Google
Search Wikipedia

The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

Resizing the Window (DX9)

Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in

FIFO Errors

FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click on the game). Revise to a value more than 200 till the errors go away.

Configuration

This title does not need non-default settings to run properly.

Gameboy Player

Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:

  1. Launch Dolphin (only r6059 or newer will work, in older revisions you can use DSP LLE Plug-in, but it is very slow!)
  2. Start Legend of Zelda: Four Swords Adventures and choose multiplayer
  3. In connection screen, go to Config => GameCube and change the ports to GBA
  4. Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
  5. When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.

To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.

Testing

Template:Test Entry Template:Test Entry |}

Gameplay Videos