Difference between revisions of "The Legend of Zelda: Four Swords Adventures"

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(Odd Glitches)
(Configuration)
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|recompilernotes      =  
 
|recompilernotes      =  
 
|graphicsplugin        = OpenGL or Direct3D 11
 
|graphicsplugin        = OpenGL or Direct3D 11
|graphicspluginnotes  = The Direct3D 9 plug-in has invisible texture problems post window resizing
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|graphicspluginnotes  = The Direct3D9 plug-in has invisible texture problems post window resizing
 
|forcefilter          =  
 
|forcefilter          =  
 
|forcefilternotes      =
 
|forcefilternotes      =
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|cpuefbaccess          =  
 
|cpuefbaccess          =  
 
|cpuefbaccessnotes    =  
 
|cpuefbaccessnotes    =  
|safetexturecache      = On
+
|safetexturecache      = Fast
|safetexturecachenotes = If disabled, you may experience various texture errors and all Link sprites will be black. Unclear if "fast" is safe.
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|safetexturecachenotes = If disabled, you may experience various texture errors and all Link sprites will be black.
 
|efbscaledcopy        =  
 
|efbscaledcopy        =  
 
|efbscaledcopynotes    =  
 
|efbscaledcopynotes    =  
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|realxfb              =  
 
|realxfb              =  
 
|realxfbnotes          =  
 
|realxfbnotes          =  
|watermark            = 250 or higher
+
|watermark            = 300 or higher
 
|watermarknotes        = Using a lower value will result in a lot of FIFO errors.
 
|watermarknotes        = Using a lower value will result in a lot of FIFO errors.
 
|dspplugin            =  
 
|dspplugin            =  

Revision as of 21:06, 29 October 2010

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Input methods Gamepad, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs G4SE01, G4SP01, G4SJ01
See also...

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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

Resizing the Window (DX9)

Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in

FIFO Errors

FIFO errors may occur, which mean that Watermark Tightness needs to be increased in the game properties (right click on the game). Revise to a value of 250 or more till the errors go away.

Z-Order Issues

Some sprites, primarily trees, are not ordered appropriately and layer on top of the player sprites.

File:Four Swords- Layering Issue.png

Odd Glitches

Odd rendering glitches sometimes occur.

File:Four Swords-Oddity.png

Moon Gate Crash

The game crashes when entering a Moon Gate, or operates very slowly under some versions.

Configuration

This title does not need non-default settings to run properly.

Gameboy Player

Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:

  1. Launch Dolphin (only r6059 or newer will work, in older revisions you can use DSP LLE Plug-in, but it is very slow!)
  2. Start Legend of Zelda: Four Swords Adventures and choose multiplayer
  3. In connection screen, go to Config => GameCube and change the ports to GBA
  4. Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
  5. When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.

To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.

Testing

Template:Test Entry Template:Test Entry |}

Gameplay Videos