The Legend of Zelda: Four Swords Adventures: Difference between revisions
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{{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}} | {{Test Entry|revision=4598|OS=Windows Vista (x86)|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945 (on-board)|result=Fully playable: 50-80 FPS with default settings and DX9 plug-in}} | ||
{{Test Entry|revision=6315|OS=???|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)}} | {{Test Entry|revision=6315|OS=???|CPU=Intel Core i7 720|GPU=ATI HD5730|result=Fully playable, even with multiplayer (GBA Link with Dolphin and VBA-M)}} | ||
{{Test Entry|revision=6887|OS=Windows Vista SP2 (x86)|CPU=Intel Mobile Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470 256MB|result=Playable: Could play until the moon gate crash. 50-60 FPS with DX9 plug-in and OpenCL enabled.}} | |||
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Revision as of 18:17, 20 January 2011
The Legend of Zelda: Four Swords Adventures | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Input methods | Gamepad, GameBoy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance hand held game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.
Problems
Resizing the Window (DX9)
Switching between full-screen and windowed mode, or even just resizing the window in DirectX9 will make some textures, especially Link, invisible. This does not happen on OpenGL/DX11 plug-in
Z-Order Issues
Some sprites, primarily trees, are not ordered appropriately and layer on top of the player sprites. Refer issue 3426
File:Four Swords- Layering Issue.png
Odd Glitches
Odd rendering glitches sometimes occur, refer issue 3427.
Moon Gate Crash
The game crashes when entering a Moon Gate, or operates very slowly under some versions.
Configuration
This title does not need non-default settings to run properly.
Gameboy Player
Gameboy connection support can be supported via joybus emulation. You will need VBA-M (r947 or newer) and a dump of GBA BIOS (see here an excellent dump guide). To connect GBA:
- Launch Dolphin (only r6059 or newer will work, in older revisions you can use DSP LLE Plug-in, but it is very slow!)
- Start Legend of Zelda: Four Swords Adventures and choose multiplayer
- In connection screen, go to Config => GameCube and change the ports to GBA
- Launch VBA-M, go to Options => Emulator and uncheck "Pause When Inactive". Then, go to Options => Link => Joybus options, mark "Enable Joybus Connection" and use default settings (127.0.0.1)
- When you enable joybus, Dolphin will freeze (don't panic, its ok!). Now load the GBA Bios in VBA-M, after the splash screen Dolphin will recognise the joybus link and game will detect it as a standard GBA.
To connect other GBAs, just repeat last instruction. Remember to unblock Dolphin and VBA-M in your firewall (some firewalls may block joybus link), otherwise Dolphin will stuck in connection screen. If you are in doubt, refer to this video for more details.
Testing
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