The Legend of Zelda: Four Swords Adventures: Difference between revisions

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Watermark Tightness needs to be increased in the game properties (rclick  on game) so add a large number in there.
You might get Fifo errors which means that Watermark Tightness needs to be increased in the game properties (rclick  on game) so add a number more than 100 in there till the errors go away.


==Gameplay Videos==
==Gameplay Videos==

Revision as of 14:04, 19 August 2010

The Legend of Zelda: Four Swords Adventures
TheLegendOfZeldaFourSwordsAdventures.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Input methods Gamepad, GameBoy Advance
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Four Swords Adventures
Perfect
GameIDs
See also...

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The Legend of Zelda: Four Swords Adventures is a video game in Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America.

Problems

  • Switching between fullscreen and window mode will make link invisible.

Gameboy Player

Gameboy connection support can be supported via VBA M. Refer, Howto Multiplayer The Legend Of Zelda: Four Swords in Dolphin for details.

Configuration

This title does not need non-default settings to run properly.

You might get Fifo errors which means that Watermark Tightness needs to be increased in the game properties (rclick on game) so add a number more than 100 in there till the errors go away.

Gameplay Videos