The Legend of Zelda: Majora's Mask

From Dolphin Emulator Wiki
Revision as of 00:41, 5 May 2017 by (talk) (Improved NTSC-U Widescreen)
Jump to: navigation, search
The Legend of Zelda: Majora's Mask
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP April 27, 2000
NA October 26, 2000
EU November 17, 2000
Virtual Console
EU April 3, 2009
JP April 7, 2009
NA May 18, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Majora's Mask
GameIDs NARJ01, NARP01, NARE01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) (sometimes shortened to MM) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor.

Majora's Mask is set in Termina, a distant land from the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the planet.

The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters.


The NTSC-U version of this game will hang after the spinning N, and there is no solution at this time. See issue 6253. Fixed by 5.0-2127.

PAL Crashes When Pressing Start at Main Menu

The PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash; however, saving is still broken. See issue 6253. Fixed by 5.0-2127.

NTSC-J Crashes on New Game

The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See issue 6253. Fixed by 5.0-2127.


Widescreen Gecko Code

The Widescreen Hack has issues with projection alignment that can be fixed with a Gecko Code.


C60935CC 800018A8
48000000 8017D790
DE000000 80008180
1413F834 3C073FE3
1413FE88 3C073FAA
140B5510 0C026534
140B5514 C64C0000
140994D0 3C1B4255
140994D4 449B7000
140994D8 460E6300
140994DC 3C1B3F80
140994E0 449B7000
140994E4 460E6302
140994E8 03E00008
140994EC C64E0004
14105D68 24080191
14118BEC 240F0105
14118BFC 240700D8
14118DA0 240700D6
14118D90 240E0103
14118E50 240700D6
14118E40 240B0103
141BF9D4 0111014D
141BF9D8 01630179
141BF9C4 00AE0105
141177E8 3C180058
141177E4 3C0EE460
1411750C 3C0FE447
14117360 240500F2
14117510 3C0E003A
14117574 00000000
141175C4 00000000
141175C8 24050168
16120080 00000010
A478003A 000A1880
1000000B 00000000
E0000000 80008000
C200EF38 00000005
3C603B99 9069052C
A87A003E 2C030000
4182000C 3C603B19
9069052C 38600001
2C030000 00000000
C200BC68 00000006
3C603B99 90610010
3C60BE80 9061001C
A87F003E 2C030000
4182000C 3C603B19
90610008 3A000001
60000000 00000000
2166D7D4 24180008
0566D7DC 258D003B
E2000001 80008000
2169CE7C 24590008
0569CE78 3C01E4FF
0569CF94 3C010025
E2000001 80008000
48000000 810CDB60
DE000000 80008180
14F1F934 2412006E
14F1FC48 2412006E
14F1EA48 8FBB0010
14F1EA4C 277B0035
14F1EA50 AFBB0010
14F1FF30 240500E6
14F200F8 24190093
14F206B4 241200AD
14F2074C 241200AC
14F1FA70 240500B1
E0000000 80008000
2169CC10 3F47AE14
0569CBF8 008F008F
0569CBFC 008B0000
E2000001 80008000
2169C550 3C0EE100
0569C530 3C180015
0569C52C 3C0FE435
0569C6F0 3C0EE455
0569C6F4 3C0F0035
0569C88C 3C18E447
0569C890 3C190023
E2000001 80008000
48000000 810CE960
DE000000 80008180
14F1DB3C 27390035
14F1DB40 44992000
14F1FBC4 3C0143C6
14F1FC0C 3C0143BE
E0000000 80008000


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Majora's Mask since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12713 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.5-1233 Windows 7 Intel Core i5-3570K @ 4.7GHZ NVIDIA GeForce GTX 275 NTSC, hangs after the spinning N. MaJoR
3.5-1283 Windows 7 Intel Core i5-2500K AMD Radeon HD 7970 About 17-20FPS and a lot of graphical glitches. CCDavid
4.0-1034 Windows 8 Intel Core i7-4770 @ 3.4GHz AMD Radeon HD 7950 PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start. Pergmen121
4.0-8629 Linux Intel Core i7-2700K @ 3.5GHz NVIDIA GeForce GTX 970 NTSC, hangs after the spinning N. nano351
5.0-2127 Windows 10 Intel Core i5-3570K @ 3.4GHz NVIDIA GeForce GTX 1070 Perfect as of this revision. JMC4789

Gameplay Videos