The Legend of Zelda: Majora's Mask

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The Legend of Zelda: Majora's Mask
MMBoxArt.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP April 27, 2000
NA October 26, 2000
EU November 17, 2000
Virtual Console
EU April 3, 2009
JP April 7, 2009
NA May 18, 2009
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Majora's Mask
Perfect
GameIDs NARJ01, NARP01, NARE01
See also...

Dolphin Forum thread
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The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) (sometimes shortened to MM) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor.

Majora's Mask is set in Termina, a distant land from the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the planet.

The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters.

Problems

The NTSC version of this game will hang after the spinning N, and there is no solution at this time. See issue 6253.

PAL Crashes When Pressing Start at Main Menu

PAL Version will crash if no save file is present. Taking a save file from the Wii and using it in Dolphin will avoid the crash.

PAL Runs at Odd Framerate

The game runs at a very odd speed and is very choppy. Unrelated to performance issues, as even at full speed it seems to be running about 10x the speed it should be. Time the opening demo compared to console. Likely related to issue issue 5964.

NTSC-J Crashes on New Game

Possibly related to creating a save file. It is unknown whether using a pre-made save file will work around the issue. See issue 6253.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Majora's Mask since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-10975 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.5-1233 Windows 7 Intel Core i5-3570K @ 4.7GHZ NVIDIA GeForce GTX 275 NTSC, hangs after the spinning N. MaJoR
3.5-1283 Windows 7 Intel Core i5-2500K AMD Radeon HD 7970 About 17-20FPS and a lot of graphical glitches. CCDavid
4.0-1034 Windows 8 Intel Core i7-4770 @ 3.4GHz AMD Radeon HD 7950 PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start. Pergmen121

Gameplay Videos