| Progress Continues
We've already had 12713 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May and June 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
The Legend of Zelda: Majora's Mask
|The Legend of Zelda: Majora's Mask|
|Series||The Legend of Zelda|
|Platform(s)||Virtual Console, Nintendo 64|
|Release date(s)|| Nintendo 64|
JP April 27, 2000
NA October 26, 2000
EU November 17, 2000
EU April 3, 2009
JP April 7, 2009
NA May 18, 2009
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||NARJ01, NARP01, NARE01|
The Legend of Zelda: Majora's Mask (ゼルダの伝説 ムジュラの仮面 Zeruda no Densetsu Mujura no Kamen) (sometimes shortened to MM) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64. It is the sixth installment in The Legend of Zelda series and the second using 3D graphics, the first being The Legend of Zelda: Ocarina of Time, the game's predecessor.
Majora's Mask is set in Termina, a distant land from the usual series setting of Hyrule, where the Skull Kid has stolen Majora's Mask, a powerful ancient artifact. Under its influence, the Skull Kid causes the land's moon to slowly fall towards Termina, where it crashes after three days. The main protagonist Link repeatedly travels back in time to the beginning of the three days to find a way to stop the moon from destroying the planet.
The gameplay is centered on the perpetually repeating three-day cycle and the use of various masks, some of which allow Link to transform into different beings. Link learns to play several melodies on his ocarina, which have a variety of effects like controlling the flow of time or opening passages to four temples, which house challenges Link must overcome. Unlike Ocarina of Time, Majora's Mask requires the Expansion Pak, which provides additional memory for enhanced graphics and more on-screen characters.
NTSC-U Hangs After N64 Logo
PAL Crashes When Pressing Start at Main Menu
NTSC-J Crashes on New Game
The game crashes while writing changes back to the save file, which makes creating an in-game save impossible in the first place. It is unknown whether using a pre-made save file will work around the issue. See . Fixed by .
Widescreen Gecko Code
The Widescreen Hack has issues with projection alignment that can be fixed with a Gecko Code.
48000000 8017D790 DE000000 80008180 1413F834 3C073FE3 1413FE88 3C073FAA 14165460 03E00008 14165464 00000000 14118BFC 240700A6 14118DA0 240700A4 14118E50 240700A4 E0000000 80008000 041FC5FC 43D4AAAB C200B810 00000005 3CA03B9A 60A514DD 80830000 7C042800 4082000C 3C80BF40 9083000C 38800001 60000000 00000000 C200BC68 00000002 3E003B99 92010010 3A000001 00000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with The Legend of Zelda: Majora's Mask since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 4.7GHZ||NVIDIA GeForce GTX 275||NTSC, hangs after the spinning N.||MaJoR|
|Windows 7||Intel Core i5-2500K||AMD Radeon HD 7970||About 17-20FPS and a lot of graphical glitches.||CCDavid|
|Windows 8||Intel Core i7-4770 @ 3.4GHz||AMD Radeon HD 7950||PAL, runs at around 7 to 32FPS but the game is severely sped up causing very jerky movement. Textures are heavily glitched. Crashes upon pressing start.||Pergmen121|
|Linux||Intel Core i7-2700K @ 3.5GHz||NVIDIA GeForce GTX 970||NTSC, hangs after the spinning N.||nano351|
|Windows 10||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 1070||Perfect as of this revision.||JMC4789|