The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Nintendo 64,Virtual Console
Release date(s) Nintendo 64
JP November 21, 1998
NA November 23, 1998
EU December 11, 1998
AUS December 18, 1998
Virtual Console
EU February 23, 2007
NA February 26, 2007
JP February 27, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 4PlayableEdit rating: The Legend of Zelda: Ocarina of Time
GameIDs NACJ01, NACE01, NACP01
See also...

Dolphin Forum thread
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The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.

Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.



This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.

Version Compatibility[edit]

The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-310 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-8629 Linux Intel Core i7-2700K @ 3.5GHz NVIDIA GeForce GTX 970 Randomly hangs, usually before you get past intro. nano351
4.0-8811 Linux Intel Core i7-2620M @ 2.7GHz Intel HD Graphics 3000 Randomly hangs during intro, around when Navi starts flying sheepdestroyer
5.0-103 Windows 10 Intel Core i7-6700HQ @ 2.6GHz NVIDIA GeForce GTX 960M Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either. JustaPeriod

Gameplay Videos[edit]