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The Legend of Zelda: Ocarina of Time
|The Legend of Zelda: Ocarina of Time|
|Series||The Legend of Zelda|
|Platform(s)||Nintendo 64,Virtual Console|
|Release date(s)|| Nintendo 64|
JP November 21, 1998
NA November 23, 1998
EU December 11, 1998
AUS December 18, 1998
EU February 23, 2007
NA February 26, 2007
JP February 27, 2007
|Input methods||GameCube Controller, Classic Controller|
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
High System Requirements
N64 Virtual Console titles require a very strong device to run at full speed, even stronger than is required for most Wii or GameCube games.
Audio Requires LLE
No audio will be heard unless using the DSP LLE recompiler.
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc
This game has been tested on the environments listed below: