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The Legend of Zelda: Ocarina of Time
|The Legend of Zelda: Ocarina of Time|
|Series||The Legend of Zelda|
|Platform(s)||Nintendo 64,Virtual Console|
|Release date(s)|| Nintendo 64|
JP November 21, 1998
NA November 23, 1998
EU December 11, 1998
AUS December 18, 1998
EU February 23, 2007
NA February 26, 2007
JP February 27, 2007
|Input methods||GameCube Controller, Classic Controller|
|GameIDs||NACJ01, NACE01, NACP01|
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
16:9 Aspect Ratio Fix
The Widescreen Hack has Projection and clipping issues that can be fixed with a Gecko Code.
04F89178 10000023 C20A319C 00000005 C0230000 4182001C 92C20000 3EC03F40 92C30000 C0230000 92C30008 82C20000 60000000 00000000 C2051BF0 00000005 92A20000 3EA03B99 62B5999A 92A9052C 3EA0BF40 92A90530 82A20000 2C030000 60000000 00000000 C204E348 00000004 2C040001 40820014 92A20000 3EA03F40 92A10008 82A20000 38610008 00000000 0425DEA8 C1000000 0512C324 000900AE 0512C32C 00AE0030
04E99058 10000023 0425DDA8 C1000000 0503C204 000900AE 0503C20C 00AE0030 C20A3190 00000005 C0230000 4182001C 92C20000 3EC03F40 92C30000 C0230000 92C30008 82C20000 60000000 00000000 C2051BD4 00000005 92A20000 3EA03B99 62B5999A 92A9052C 3EA0BF40 92A90530 82A20000 2C030000 60000000 00000000 C204E32C 00000004 2C040001 40820014 92A20000 3EA03F40 92A10008 82A20000 38610008 00000000
This game doesn't need non-default settings to run properly. A full list of config options is available in the Config template's documentation.
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This game has been tested on the environments listed below:
|Linux||Intel Core i7-2700K @ 3.5GHz||NVIDIA GeForce GTX 970||Randomly hangs, usually before you get past intro.||nano351|
|Linux||Intel Core i7-2620M @ 2.7GHz||Intel HD Graphics 3000||Randomly hangs during intro, around when Navi starts flying||sheepdestroyer|
|Windows 10||Intel Core i7-6700HQ @ 2.6GHz||NVIDIA GeForce GTX 960M||Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.||JustaPeriod|