The Legend of Zelda: Ocarina of Time: Difference between revisions

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(add 30fps/widescreen codes)
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{{For2|the Master Quest release|[[The Legend of Zelda: Ocarina of Time Master Quest]]|the second GameCube release|[[The Legend of Zelda: Collector's Edition]]}}
{{Infobox VG
{{Infobox VG
|image    = [[File:OoTN64-boxart.jpg|300px]]
|image    = [[File:OoTN64-boxart.jpg|300px]]
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=== 30FPS ===
=== 30FPS ===
==== NA ====
==== NA ====
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override. Requires a GameCube controller.
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.


<pre>$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
<pre>$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}}
{{testing/entry|revision=4.0-8629|OS=Linux|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 970|result=Randomly hangs, usually before you get past intro.|tester=nano351}}
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}}
{{testing/entry|revision=4.0-8811|OS=Linux|CPU=Intel Core i7-2620M @ 2.7 GHz|GPU=Intel HD Graphics 3000|result=Randomly hangs during intro, around when Navi starts flying|tester=sheepdestroyer}}
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}}
{{testing/entry|revision=5.0-103|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 960M|result=Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either.|tester=JustaPeriod}}
{{testing/entry|revision=5.0-5477|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs flawlessly from what I can tell.  I did have a one time crash at learning the Sun Song.|tester=IceStrike256}}
{{testing/entry|revision=5.0-5477|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Runs flawlessly from what I can tell.  I did have a one time crash at learning the Sun Song.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}

Revision as of 23:21, 5 February 2022

For the Master Quest release, see The Legend of Zelda: Ocarina of Time Master Quest. For the second GameCube release, see The Legend of Zelda: Collector's Edition.
The Legend of Zelda: Ocarina of Time
OoTN64-boxart.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) Virtual Console, Nintendo 64
Release date(s) Nintendo 64
JP November 21, 1998
NA November 23, 1998
EU December 11, 1998
AUS December 18, 1998
Virtual Console
EU February 23, 2007
NA February 26, 2007
JP February 27, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Ocarina of Time
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.

Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.

Problems

There are no reported problems with this title.

Enhancements

HD Texture Pack

Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.

16:9

NA

$Ocarina of Time -> 16:9 Widescreen (NACE01) (AR Code)
04FF6838 3C073FE3

30FPS

NA

Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 150% CPU Clock Override. Requires a GameCube controller.

$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code)
289F6BA8 00000008
2113D7B4 00000000
00002FC2 00000000
CC000000 00000001
00002FC2 00000001
E0000000 80008000
$Ocarina of Time -> 30 FPS Switch (Part 2) (NACE01) (AR Code)
C913D7B4 00000000
08002FC2 00000000
0112B981 00000002
08002FC2 00000001
0112B981 00000003
090800F7 000000FF
0112B981 00000003
0B13F4BE 00004200
0112B981 00000001
0912B981 00000003
0112B90D 0000009C
C8002FC2 00000000
4B12D060 00000000
1313F4BE 00004200
0112B981 00000003
4B13F4BE 0000FF08
0112B981 00000003
4912D621 00000000
0913FA7C 00000020
0112B981 00000002
C912B981 00000002
0913FC61 000000C8
02002FC4 00000000
4913FC61 00000034
0A002FC4 00000001
0113FC61 00000031
0913FC61 00000033
02002FC4 00000001
0913FC61 00000032
0113FC61 00000099
0112B90D 000000C0

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-8629 Linux Intel Core i7-2700K @ 3.5 GHz NVIDIA GeForce GTX 970 Randomly hangs, usually before you get past intro. nano351
4.0-8811 Linux Intel Core i7-2620M @ 2.7 GHz Intel HD Graphics 3000 Randomly hangs during intro, around when Navi starts flying sheepdestroyer
5.0-103 Windows 10 Intel Core i7-6700HQ @ 2.6 GHz NVIDIA GeForce GTX 960M Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either. JustaPeriod
5.0-5477 Windows 10 Intel Core i7-7700K NVIDIA GeForce GTX 980 Ti Runs flawlessly from what I can tell. I did have a one time crash at learning the Sun Song. IceStrike256

Gameplay Videos