The Legend of Zelda: Ocarina of Time: Difference between revisions
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60000000 00000000 | 60000000 00000000 | ||
C2051BF0 00000005 | C2051BF0 00000005 | ||
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41820014 3F203B99 | |||
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93290530 2C030000 | |||
60000000 00000000 | 60000000 00000000 | ||
C204E348 00000004 | C204E348 00000004 | ||
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833EA824 2C1904FC | |||
41820014 3F203B99 | |||
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93290530 2C030000 | |||
60000000 00000000 | 60000000 00000000 | ||
C204E32C 00000004 | C204E32C 00000004 | ||
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60000000 00000000 | 60000000 00000000 | ||
C2051BD4 00000005 | C2051BD4 00000005 | ||
833EA824 2C1904FC | |||
41820014 3F203B99 | |||
9329052C 3F20BF40 | |||
93290530 2C030000 | |||
60000000 00000000 | 60000000 00000000 | ||
C204E32C 00000004 | C204E32C 00000004 |
Revision as of 22:05, 2 April 2017
The Legend of Zelda: Ocarina of Time | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP November 21, 1998 NA November 23, 1998 EU December 11, 1998 AUS December 18, 1998 Virtual Console EU February 23, 2007 NA February 26, 2007 JP February 27, 2007 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ Zeruda no Densetsu: Toki no Okarina) is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console in 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. The fifth game in the Zelda series, and the first with 3D graphics, Ocarina of Time introduced many of the common elements of 3D adventure games still in use today. The title is widely considered by both critics and gamers alike to be the greatest video game ever made.
Ocarina of Time has had four major re-releases, the latest being on the Nintendo 3DS. It was originally ported to the Nintendo GameCube alongside an Ocarina of Time Master Quest (which featured reworked dungeons with new puzzles), and The Legend of Zelda: Collector's Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii's Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively unchanged game to be outdated, other reviewers felt that the game has held up well over the years. Finally, the 3DS version was released in 2011, once again including Master Quest's rearranged dungeons (which were absent from the Wii and iQue versions) along with updated graphics and 3D effects.
Problems
There are no reported problems with this title.
Enhancements
16:9 Aspect Ratio Fix
The Widescreen Hack has Projection and clipping issues that can be fixed with a Gecko Code.
NTSC-U
04F89178 10000023 C20A319C 00000005 C0230000 4182001C 92C20000 3EC03F40 92C30000 C0230000 92C30008 82C20000 60000000 00000000 C2051BF0 00000005 833EA824 2C1904FC 41820014 3F203B99 9329052C 3F20BF40 93290530 2C030000 60000000 00000000 C204E348 00000004 2C040001 40820014 92A20000 3EA03F40 92A10008 82A20000 38610008 00000000 0425DEA8 C1000000 0512C324 000900AE 0512C32C 00AE0030
PAL
04E992E4 10000023 C20A31C0 00000005 C0230000 4182001C 92C20000 3EC03F40 92C30000 C0230000 92C30008 82C20000 60000000 00000000 C2051BD4 00000005 833EA824 2C1904FC 41820014 3F203B99 9329052C 3F20BF40 93290530 2C030000 60000000 00000000 C204E32C 00000004 2C040001 40820014 92A20000 3EA03F40 92A10008 82A20000 38610008 00000000 0425E028 C1000000 05039C64 000900AE 05039C6C 00AE0030
NTSC-J
04E99058 10000023 0425DDA8 C1000000 0503C204 000900AE 0503C20C 00AE0030 C20A3190 00000005 C0230000 4182001C 92C20000 3EC03F40 92C30000 C0230000 92C30008 82C20000 60000000 00000000 C2051BD4 00000005 833EA824 2C1904FC 41820014 3F203B99 9329052C 3F20BF40 93290530 2C030000 60000000 00000000 C204E32C 00000004 2C040001 40820014 92A20000 3EA03F40 92A10008 82A20000 38610008 00000000
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8629 | Linux | Intel Core i7-2700K @ 3.5GHz | NVIDIA GeForce GTX 970 | Randomly hangs, usually before you get past intro. | nano351 |
4.0-8811 | Linux | Intel Core i7-2620M @ 2.7GHz | Intel HD Graphics 3000 | Randomly hangs during intro, around when Navi starts flying | sheepdestroyer |
5.0-103 | Windows 10 | Intel Core i7-6700HQ @ 2.6GHz | NVIDIA GeForce GTX 960M | Runs at 20FPS - 60VPS - 100% consistently. No hangs. Didn't play far but no crashes either. | JustaPeriod |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 1998 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (GPU): Intel
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Untested for 10000+ revisions
- Virtual Console games
- Nintendo 64 games