The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Legend of Zelda: Ocarina of Time Master Quest
|image     = [[File:The Legend of Zelda-Ocarina of Time Master Quest.jpg|300px]]
|image       = [[File:The Legend of Zelda-Ocarina of Time Master Quest.jpg|300px]]
|developer = Nintendo EAD, Nintendo Software Technology
|developer   = Nintendo EAD, Nintendo Software Technology
|publisher = Nintendo
|publisher   = Nintendo
|series   = The Legend of Zelda
|series       = ''The Legend of Zelda''
|released  = {{vgrelease|JP=November 28, 2002|NA=February 18, 2003|EU=May 3, 2003}}
|genre       = Compilation
|genre     = Compilation
|modes       = Single-player
|modes     = Single-player
|platforms    = Gamecube
|input     = GameCube Controller
|input       = Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-ocarina-of-time-master-quest
|compatibility = {{ratingsGC|name=The Legend of Zelda: Ocarina of Time Master Quest}}}}
}}


Originally released as a bonus disk for those who pre-ordered [[The Legend of Zelda: Wind Waker]], The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD Ura Zelda (a remixed version of Ocarina of Time with harder dungeons ... Only true heroes will make it through this quest alive!).
Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and the never-released 64DD title ''Ura Zelda'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.


Fans of Nintendo's acclaimed series can play both of these games on their GameCubes, and enjoy a few technical improvements over the N64 versions, namely a higher 640x480 resolution, Dolby Pro-Logic surround sound support, and 480p Progressive Scan support. Veterans and newcomers alike will find something to enjoy with this excellent port of the classic N64 game.
== Problems ==
{{Problems|{{#vardefineecho:problems|


== Problems ==
=== <s>Flickering / Reading Disc Loading Bar</s> ===
===Older versions===
Setting '''XFB''' to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
This game works almost perfect with {{revision|6088}} or newer but it will freeze or crash when using the JIT/JITiL recompiler in older revisions. In this case the only way to boot the game is with Interpreter mode (very slow) however some (modified) versions of game may work.


===Sound===
}}}}
Some versions have high sound latency.


== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy              = RAM
|efbcopynotes          = False character picture in the start-menu are displayed if useing EFB Copy to Texture
|xfb                  = Real
|xfbnotes              = Fixes random flickering in some places and display the loading bar on "Reading Game Disc" screen.
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6088|*****}}
{{VersionCompatibilityVersion|6088|****|}}
{{VersionCompatibilityVersion|5.0-5874|*****|Hybrid XFB corrects flickering}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6787|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz|GPU=nVidia GeForce GTX 460|result=DX9: Some minor texture glitches+overall grainy appearance.
{{testing/entry|revision=6787|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 460|result=DX9: Some minor texture glitches+overall grainy appearance.
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}
{{testing/entry|revision=7358|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=I3UdeOyyULw|cap1=Dolphin Emulator 4.0 - Legend of Zelda: Ocarina of Time Master Quest (1080p HD) - Nintendo GameCube
|vid2=EE9yYA0r_ew|cap2=The Legend of Zelda: Ocarina of Time / Master Quest [Gamecube] Dolphin 5.0 [1080p60 HD]
}}
{{Navigation/Zelda}}


[[Category:GameCube games]]
[[Category:GameCube games|Legend of Zelda, The: Ocarina of Time Master Quest]]
{{Navigation Zelda}}

Revision as of 19:20, 23 May 2018

The Legend of Zelda: Ocarina of Time Master Quest
The Legend of Zelda-Ocarina of Time Master Quest.jpg
Developer(s) Nintendo EAD, Nintendo Software Technology
Publisher(s) Nintendo
Series The Legend of Zelda
Platform(s) GameCube
Release date(s) JP November 28, 2002
NA February 18, 2003
EU May 3, 2003
Genre(s) Compilation
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: The Legend of Zelda: Ocarina of Time Master Quest
Perfect
GameIDs ,
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Originally released as a bonus disc for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.

Problems

Flickering / Reading Disc Loading Bar

Setting XFB to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen. Fixed with Hybrid XFB in 5.0-5874.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6787 Windows 7 Intel Core i7-950 @ 3.06GHz NVIDIA GeForce GTX 460 DX9: Some minor texture glitches+overall grainy appearance.

DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.

r7358 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Works perfect with EFB Copy to RAM ultramann
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe. Kilobytez95
4.0-2946 Windows 8.1 Intel Core i5-4460 @ 3.2GHz AMD Radeon R7 240 With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue. Boring Kid Near the River
4.0-5827 Windows 8.1 Intel Core i7-4710MQ @ 2.5GHz NVIDIA GeForce GTX 860M Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder. Gollum18
4.0-9399 Windows 10 Intel Core i5-6600K @ 3.5GHz Intel HD 530 Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted. PPLToast

Gameplay Videos