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The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions
(add 30fps/widescreen codes) |
(add 30fps/widescreen codes) |
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Line 27: | Line 27: | ||
=== 16:9 === | === 16:9 === | ||
==== NA ==== | ==== NA ==== | ||
<pre>$Ocarina of Time | <pre>$Ocarina of Time -> 16:9 Widescreen (NACE01) (AR Code) | ||
04FF6838 3C073FE3 | |||
</pre> | </pre> | ||
=== 30FPS === | === 30FPS === | ||
==== NA ==== | ==== NA ==== | ||
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override. | Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override. Requires a GameCube controller. | ||
<pre>$ | <pre>$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code) | ||
289F6BA8 00000008 | |||
2113D7B4 00000000 | |||
00002FC2 00000000 | 00002FC2 00000000 | ||
CC000000 00000001 | CC000000 00000001 | ||
Line 288: | Line 44: | ||
</pre> | </pre> | ||
<pre>$ | <pre>$Ocarina of Time -> 30 FPS Switch (Part 2) (NACE01) (AR Code) | ||
C913D7B4 00000000 | |||
08002FC2 00000000 | |||
0112B981 00000002 | |||
08002FC2 00000001 | 08002FC2 00000001 | ||
0112B981 00000003 | |||
090800F7 000000FF | |||
0112B981 00000003 | |||
0B13F4BE 00004200 | |||
0112B981 00000001 | |||
0912B981 00000003 | |||
0112B90D 0000009C | |||
C8002FC2 00000000 | C8002FC2 00000000 | ||
4B12D060 00000000 | |||
1313F4BE 00004200 | |||
0112B981 00000003 | |||
4B13F4BE 0000FF08 | |||
0112B981 00000003 | |||
4912D621 00000000 | |||
0913FA7C 00000020 | |||
0112B981 00000002 | |||
C912B981 00000002 | |||
0913FC61 000000C8 | |||
02002FC4 00000000 | 02002FC4 00000000 | ||
4913FC61 00000034 | |||
0A002FC4 00000001 | 0A002FC4 00000001 | ||
0113FC61 00000031 | |||
0913FC61 00000033 | |||
02002FC4 00000001 | 02002FC4 00000001 | ||
0913FC61 00000032 | |||
0113FC61 00000099 | |||
0112B90D 000000C0 | |||
</pre> | </pre> | ||
Revision as of 22:15, 8 March 2020
The Legend of Zelda: Ocarina of Time Master Quest | |
---|---|
Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2002 NA February 18, 2003 EU May 3, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | , |
See also... |
Dolphin Forum thread |
Originally released as a bonus disc for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.
Problems
Flickering / Reading Disc Loading Bar
Setting XFB to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
16:9
NA
$Ocarina of Time -> 16:9 Widescreen (NACE01) (AR Code) 04FF6838 3C073FE3
30FPS
NA
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override. Requires a GameCube controller.
$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (NACE01) (Gecko Code) 289F6BA8 00000008 2113D7B4 00000000 00002FC2 00000000 CC000000 00000001 00002FC2 00000001 E0000000 80008000
$Ocarina of Time -> 30 FPS Switch (Part 2) (NACE01) (AR Code) C913D7B4 00000000 08002FC2 00000000 0112B981 00000002 08002FC2 00000001 0112B981 00000003 090800F7 000000FF 0112B981 00000003 0B13F4BE 00004200 0112B981 00000001 0912B981 00000003 0112B90D 0000009C C8002FC2 00000000 4B12D060 00000000 1313F4BE 00004200 0112B981 00000003 4B13F4BE 0000FF08 0112B981 00000003 4912D621 00000000 0913FA7C 00000020 0112B981 00000002 C912B981 00000002 0913FC61 000000C8 02002FC4 00000000 4913FC61 00000034 0A002FC4 00000001 0113FC61 00000031 0913FC61 00000033 02002FC4 00000001 0913FC61 00000032 0113FC61 00000099 0112B90D 000000C0
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6787 | Windows 7 | Intel Core i7-950 @ 3.06GHz | NVIDIA GeForce GTX 460 | DX9: Some minor texture glitches+overall grainy appearance.
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB. |
|
r7358 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect with EFB Copy to RAM | ultramann |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe. | Kilobytez95 |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R7 240 | With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue. | Boring Kid Near the River |
4.0-5827 | Windows 8.1 | Intel Core i7-4710MQ @ 2.5GHz | NVIDIA GeForce GTX 860M | Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder. | Gollum18 |
4.0-9399 | Windows 10 | Intel Core i5-6600K @ 3.5GHz | Intel HD 530 | Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted. | PPLToast |
Gameplay Videos
|
- Nintendo EAD (Developer)
- Nintendo Software Technology (Developer)
- Nintendo (Publisher)
- The Legend of Zelda (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Compilation (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (Release): 4.0.1
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games