The Legend of Zelda: Skyward Sword: Revision history

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  • curprev 00:3800:38, 25 June 2016MayImilae talk contribs 24,468 bytes −251 Undo revision 125645 by (talk) Emu wiimote is not available for this game due to the motion plus. The IR hide command is not available on real wiimote, and this drifting is with sensor bar. Clarified.

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  • curprev 04:1304:13, 29 June 2015Kolano talk contribsm 27,386 bytes +11 Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}}" to "{{VideoGallery |vid1=$1|cap1=$2 |vid2=$4|cap2=$5 |vid3=$7|cap3=$8 }}"

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  • curprev 20:3120:31, 31 May 2015Kolano talk contribsm 27,372 bytes +10 Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->"
  • curprev 11:2411:24, 31 May 2015Mbc07 talk contribsm 27,362 bytes 0 Text replacement - "\s[rR][aA][mM]\s" to " RAM "

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13 June 2014

  • curprev 05:5505:55, 13 June 2014MayImilae talk contribs 25,639 bytes −330 Removing the Emulated Motion Plus paragraph. All of the links on that page were dead and removed nearly a year ago. There are no builds "available" anymore. Plus it is extremely outdated by this point, even if anyone could use them.

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  • curprev 13:0213:02, 11 May 2014MayImilae talk contribs 25,969 bytes +510 Added that fast depth needs to be disabled. See the TFN article on the main site and issue 7272. Added note to version compatibility about silent realm crashing being fixed.

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  • curprev 12:5312:53, 14 January 2014MayImilae talk contribs 25,442 bytes +325 Updated on all the recent changes. Added the Painterly Effect issue, which should have been here a long time ago but uh, kind of forgot about it. I didn't upload any pics because there is no way to make it emulate properly yet.

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  • curprev 21:4021:40, 2 April 2013MayImilae talk contribs 23,587 bytes +67 New AX HLE 2.0 merger. Tested. Yes this ZELDA game uses AX; I asked the devs. Didn't test the door freezes. I've never been able to reproduce it, and Delroth marked it as fix. -Should- be fixed.

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